Hi there, here with another suggestion! The thing I like about Eggwars maps is how they all have a certain theme, which provides a lot of variety. Now, I'm only gonna talk about team Eggwars because solo is boring. Sorry not sorry.
Back when emerald generators were first added, I really liked the concept of adding ''special'' items, but, the execution was, and still is, a bit... lackluster in my honest opinion. Not only are most items just a slightly stronger version of the strongest gear from the normal gameplay, there are only 3 maps that have emerald generators, out of the 34 total maps
Did they just forget about emerald generators? They didn't even add emeralds to the newest teams map
I'm here to suggest custom, unique items for emeralds on ALL team Eggwars maps! At least 1 new item will be suggested per map. These items have attributes for OP mode. No balancing for normal will be done. I will also ignore armor sets and your basic sharpness VI sword (for the most part).
Okay but why is there Magical and Magic?
Now, I know most of these items will change the current metagame quite a bit, but I rarely see games with emerald gens get to the point where people have bought all the emerald items
Also, if these items are too crazy, maybe add a new experimental mode with these items?
Anyway, that's it regarding this suggestion! Let me know which items you'd like to see, and which ones should be balanced!
Back when emerald generators were first added, I really liked the concept of adding ''special'' items, but, the execution was, and still is, a bit... lackluster in my honest opinion. Not only are most items just a slightly stronger version of the strongest gear from the normal gameplay, there are only 3 maps that have emerald generators, out of the 34 total maps
Did they just forget about emerald generators? They didn't even add emeralds to the newest teams map
I'm here to suggest custom, unique items for emeralds on ALL team Eggwars maps! At least 1 new item will be suggested per map. These items have attributes for OP mode. No balancing for normal will be done. I will also ignore armor sets and your basic sharpness VI sword (for the most part).
Type: consumable, 1 time use
Price: 5 emeralds
Memories as in REMEMBER WHEN YOU BOUGHT THIS ON YOUR I S L A N D
Price: 5 emeralds

Memories as in REMEMBER WHEN YOU BOUGHT THIS ON YOUR I S L A N D
Football dispenser
Price: 8-12 emeralds (up for debate)
Price: 8-12 emeralds (up for debate)

Price: 3 emeralds

Price: 8 emeralds
Knocking the players up is a Smash Bros reference, while the paralyzing is an original Donkey Kong reference, the game stops for around a second when you hit a barrel with a hammer.

Knocking the players up is a Smash Bros reference, while the paralyzing is an original Donkey Kong reference, the game stops for around a second when you hit a barrel with a hammer.
Type: consumable, 1 time use
Price: 5 emeralds
Effect lasts around 10 seconds.
Price: 10 emeralds. Can only be bought once per game.
Type: consumable, 1 time use
True damage ignores all armor & absobtion hearts.
All resemblance to anime is purely coincidental.
Price: 5 emeralds

Effect lasts around 10 seconds.
Price: 10 emeralds. Can only be bought once per game.
Type: consumable, 1 time use

True damage ignores all armor & absobtion hearts.
All resemblance to anime is purely coincidental.
Price: 5 emeralds

Price: 15 emeralds
''a cost'' being having a longer attack cooldown in both 1.8 (attack cooldown ignores mining fatigue so that's not an option) and 1.9. Furthermore, you cannot dual wield with this item in 1.9 (2 handed)
Price: 10 emeralds
Type: passive hotbar ability
This would obviously be an actual shield in 1.9 (I'm in 1.8). You need to have this item in your HOTBAR for it to work. You can also dual wield it in 1.9 of course.

''a cost'' being having a longer attack cooldown in both 1.8 (attack cooldown ignores mining fatigue so that's not an option) and 1.9. Furthermore, you cannot dual wield with this item in 1.9 (2 handed)
Price: 10 emeralds
Type: passive hotbar ability

This would obviously be an actual shield in 1.9 (I'm in 1.8). You need to have this item in your HOTBAR for it to work. You can also dual wield it in 1.9 of course.
Price: 6 emeralds
1 time use

1 time use
Price: 5 emeralds
Type: consumable (eating), 1 time use
Grants the food stats of a steak
Type: consumable (eating), 1 time use
Grants the food stats of a steak

Price: 3 emeralds

Price: 5 emeralds
I know the map doesn't really have anything to do with a storm, but come on, it's in the MAP NAME
I also know the eye is the most calm region of a hurricane so please no comments about this
A double edged sword item. I'm thinking about dealing and taking about 15-20% more kb
I know the map doesn't really have anything to do with a storm, but come on, it's in the MAP NAME
I also know the eye is the most calm region of a hurricane so please no comments about this

A double edged sword item. I'm thinking about dealing and taking about 15-20% more kb
Price: 6 emeralds
Breaks fast!

Breaks fast!
Price: 2 emeralds

Price: 5 emeralds
Type: placeable like a block
Type: placeable like a block

Price: 10-12 emeralds
Doesn't stack. Can only have 1 in inventory.
Doesn't stack. Can only have 1 in inventory.

Price: 8 emeralds
It's a wooden pick, so this is not efficient for destroying obsidian. Also breaks fast.

It's a wooden pick, so this is not efficient for destroying obsidian. Also breaks fast.
Price: 6-8 emeralds
Paralyse = immovable

Paralyse = immovable
Price: 8 emeralds
Price: 6 emeralds
Rolls a dice from 1-6 with unique effects
1: instant death, dropping items wont work (please make this work somehow)
2: health set to 0.5 hearts for 1 minute (dying won't solve this)
3: Grants an extra heart for your current life (doesn't stack)
4: Grants speed II for 1:00
5: Grants a fire aspect diamond sword
6: Grants a knockback 1 stick

Price: 6 emeralds

Rolls a dice from 1-6 with unique effects
1: instant death, dropping items wont work (please make this work somehow)
2: health set to 0.5 hearts for 1 minute (dying won't solve this)
3: Grants an extra heart for your current life (doesn't stack)
4: Grants speed II for 1:00
5: Grants a fire aspect diamond sword
6: Grants a knockback 1 stick
Price: 10 emeralds

Price: 7 emeralds
Price: 8 emeralds

Price: 8 emeralds

Price: 2 emeralds
Furthermore, I propose all vanilla potions are buyable for 1 emerald, except: strength & invisibility, at level 1 for 1 minute duration.
Price: 5 emeralds
Gives the buffs to your team, and the debuffs to the enemies

Furthermore, I propose all vanilla potions are buyable for 1 emerald, except: strength & invisibility, at level 1 for 1 minute duration.
Price: 5 emeralds

Gives the buffs to your team, and the debuffs to the enemies
Price: 5 emeralds

Price: 6 emeralds
1 per life.
Price: 8 emeralds
1 per inventory.
''Very high'' being around 80-100 blocks. Useful for dealing with people that camp on the earth/Sun. This is of course way less when used on others.
1 per life.

Price: 8 emeralds
1 per inventory.

''Very high'' being around 80-100 blocks. Useful for dealing with people that camp on the earth/Sun. This is of course way less when used on others.
Price: 4 emeralds

Price: 2 emeralds
Yup... Bucket breaks on use

Yup... Bucket breaks on use
Price: 5 emeralds
I do not promote the consumption of alcohol.

I do not promote the consumption of alcohol.
Price: 6 emeralds
Does not make your armor invisible. So the risk-reward is kinda evened out (you can still see footsteps and particles, even in vanilla)
Also, I searched high class tea brands and this popped up so this is what I went with

Does not make your armor invisible. So the risk-reward is kinda evened out (you can still see footsteps and particles, even in vanilla)
Also, I searched high class tea brands and this popped up so this is what I went with
Price: 6 emeralds
Xiuhtecuhtli is the Aztec mythological god of fire & time, hence the fire aspect (and speed because being faster = less time :^) )
Also this is the only map with lava you can fall into so why not add MORE fire???

Xiuhtecuhtli is the Aztec mythological god of fire & time, hence the fire aspect (and speed because being faster = less time :^) )
Also this is the only map with lava you can fall into so why not add MORE fire???
Price: 8 emeralds
Extra strength, but at a cost (of protection)
Also, this is how it'd look like:
So it's more distinguishable from the normal leather armor

Extra strength, but at a cost (of protection)
Also, this is how it'd look like:

So it's more distinguishable from the normal leather armor
Price: 8 emeralds

Price: 5 emeralds
Polar opposite of the Medieval Halberd. You can just change the attack speed attribute in 1.9 (I'm thinking about 2 attack speed) but I'm not sure about 1.8
(Sword in Latin)
Price: 5 emeralds
1.9 Weapon
Throwable weapon. Deals significant shield damage, also stuns the shield for about 5 seconds
(Javelin in Latin)
Price: 1 emerald
Deals slight damage
(Dagger in Latin)
Now of course, I know most games don't last long at all on this map but all maps are all maps

Polar opposite of the Medieval Halberd. You can just change the attack speed attribute in 1.9 (I'm thinking about 2 attack speed) but I'm not sure about 1.8
(Sword in Latin)
Price: 5 emeralds
1.9 Weapon

Throwable weapon. Deals significant shield damage, also stuns the shield for about 5 seconds
(Javelin in Latin)
Price: 1 emerald

Deals slight damage
(Dagger in Latin)
Now of course, I know most games don't last long at all on this map but all maps are all maps
Now, I know most of these items will change the current metagame quite a bit, but I rarely see games with emerald gens get to the point where people have bought all the emerald items
Also, if these items are too crazy, maybe add a new experimental mode with these items?
Anyway, that's it regarding this suggestion! Let me know which items you'd like to see, and which ones should be balanced!