In Blockwars there is a strategy which basically guarantees a win.
1. Get a party of at least 5 players
2. Vote half blocks
3. Get someone with TNT kit, a few with Ninja kit and a few with Warrior kit.
4. Immediately rush to the other flag, tnt the defenses, ninja takes flag while warriors fight.
The problem is that there is nothing you can do against this. The power that strategy brings is so much that there is no possible way to counter it.
I have only seen such a team lose once, and that was when everyone in my team was 1. really good (I have over 5K wins in duels, and everyone in my team was about as good as me) and 2. we all chose warrior kit and just constantly stayed within a few blocks of our flag, all 8 of us. We managed to force a stalemate where everyone who tried to attack us got killed and due to the spawn invincibility and spawning next to the flag we could almost immediately get back into the fight, while they had to walk a lot.
When your team isn't a big party there is no way to use a strategy, so you can't counter it by using the same strategy yourself.
Anyway, when there is a strategy which guarantees winning unless 1. all your opponents are good at pvp, 2. the core is next to the spawn, and 3. all your opponents defend, then maybe something should be done to nerf that strategy.
I don't know what could be done. A party who uses an actual strategy will always have an advantage over a team who just randomly got put together. But it has gotten to a point where if it's apparent you are fighting against such a team, it's not uncommon for an entire team to literally just leave. Like someone says in chat "let's all leave", ~4 people leave, and the others are forced to leave as well because why bother playing 4v8.
It has even gotten to a point where the moment a party joins and votes half blocks, you can expect at least 1 player to leave. This may not seem like much, but at least 1 player out of 16 means over 6% of players straight up refuse to play such games. If such a large group literally won't play it, the group who is annoyed by it but not annoyed enough to quit is most likely way bigger.
1. Get a party of at least 5 players
2. Vote half blocks
3. Get someone with TNT kit, a few with Ninja kit and a few with Warrior kit.
4. Immediately rush to the other flag, tnt the defenses, ninja takes flag while warriors fight.
The problem is that there is nothing you can do against this. The power that strategy brings is so much that there is no possible way to counter it.
I have only seen such a team lose once, and that was when everyone in my team was 1. really good (I have over 5K wins in duels, and everyone in my team was about as good as me) and 2. we all chose warrior kit and just constantly stayed within a few blocks of our flag, all 8 of us. We managed to force a stalemate where everyone who tried to attack us got killed and due to the spawn invincibility and spawning next to the flag we could almost immediately get back into the fight, while they had to walk a lot.
When your team isn't a big party there is no way to use a strategy, so you can't counter it by using the same strategy yourself.
Anyway, when there is a strategy which guarantees winning unless 1. all your opponents are good at pvp, 2. the core is next to the spawn, and 3. all your opponents defend, then maybe something should be done to nerf that strategy.
I don't know what could be done. A party who uses an actual strategy will always have an advantage over a team who just randomly got put together. But it has gotten to a point where if it's apparent you are fighting against such a team, it's not uncommon for an entire team to literally just leave. Like someone says in chat "let's all leave", ~4 people leave, and the others are forced to leave as well because why bother playing 4v8.
It has even gotten to a point where the moment a party joins and votes half blocks, you can expect at least 1 player to leave. This may not seem like much, but at least 1 player out of 16 means over 6% of players straight up refuse to play such games. If such a large group literally won't play it, the group who is annoyed by it but not annoyed enough to quit is most likely way bigger.