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  1. SilicoFlare

    All Networks Add a kill count and a teammate count during game in CTF

    Yeah that's a good idea. And yeah, the opponent count won't be visible.
  2. SilicoFlare

    All Networks Add a kill count and a teammate count during game in CTF

    So during the game i sometimes find teammates missing and I have a hard time thinking they left the game or are in hiding, coz we need to devise strategy and battle plan based on number of teammates. And yeah, adding the kill and death count in-game is self-explanatory. Any suggestions, do...
  3. SilicoFlare

    All Networks Remove "Return to Lobby" button during the 10 seconds countdown before start of team games like CTF, Eggwars or so

    Looking at the number of disagrees I get on my posts, I feel I'll get the "Controversial Member" title in no time... 🥲
  4. SilicoFlare

    All Networks Remove "Return to Lobby" button during the 10 seconds countdown before start of team games like CTF, Eggwars or so

    Dude, really...? I don't beg, I just try to be as formal as possible coz this is a forum. You don't want to see me DEMAND it, do you??
  5. SilicoFlare

    All Networks Remove "Return to Lobby" button during the 10 seconds countdown before start of team games like CTF, Eggwars or so

    Now that you quote the problem, then quote a solution too. I don't want anyone to go through this.
  6. SilicoFlare

    All Networks Remove "Return to Lobby" button during the 10 seconds countdown before start of team games like CTF, Eggwars or so

    So in team games, there's a rare chance that some player can join your game during the countdown. And I have observed many have left the game during that time. It's soo difficult to win even with the lack of a single player in our team. It's an unfair advantage to the opponent. I remember a...
  7. SilicoFlare

    All Networks Chances of cross-teaming

    Oh. I am sorry.. it's not exactly a bug, but a problem with the update, or what? I don't know what to categorise it under. Please help me with it. The long and short is that players are able to mine blocks underneath their own teammates, which was not possible before.
  8. SilicoFlare

    All Networks Chances of cross-teaming

    So I was playing CTF today, and I observed that whoever of my team took the flag was falling into the void even though i personally was at the only Parkour and ensures they crossed it safely. When I went back to base I saw that one of my teammates had dug out a moat around the flag into the...
  9. SilicoFlare

    All Networks What about introduce arrow generators to CTF

    Yeah this is a good idea. You get arrows upon snipes
  10. SilicoFlare

    All Networks What about introduce arrow generators to CTF

    Yeah I'll try to do that. Thanks a lot for your advice!!
  11. SilicoFlare

    All Networks grass blocks in sb

    Yeah exactly! The buying price is already too much, and now the sell price decreased.
  12. SilicoFlare

    All Networks What about introduce arrow generators to CTF

    Mmm that's true though.. but I am restricted to sniping on Android, coz I always tend to lose hand to hand combat because of restricted control over movement and attack, so I resort to sniping...
  13. SilicoFlare

    All Networks What about introduce arrow generators to CTF

    Nope they are not. 32 arrows isn't enough. When you have infinite iron, diamond and building blocks, why not make the last remaining thing, arrows, infinite??
  14. SilicoFlare

    All Networks What about introduce arrow generators to CTF

    Yeah I know that the game is to capture, but that doesn't mean you lay out a red carpet (terracota) and welcome your enemy to capture your flag. You need to snipe them out, and yeah, they aren't enough. Not everyone knows projectile motion by heart to hit them bull's eye, and I have seen the...
  15. SilicoFlare

    All Networks What about introduce arrow generators to CTF

    So I play CTF a lot, and I keep sniping enemies to their deaths. But the thing is, since I have just 32 arrows, once they are over, I feel like I lost a hand. Can you please introduce something like an arrow generator, a block which drops 1-3 arrows on being mined? Coz the only way to get a...
  16. SilicoFlare

    Bedrock Some problems about CTF Duel

    As I observed, the respawn time has been decreased BY 2 seconds, and not TO 2 seconds. Just tell me one thing, will I always get an old server everytime I load up a new game? No, right?
  17. SilicoFlare

    Bedrock Some problems about CTF Duel

    But I played 10 matches just today and didn't happen to observe any of the changes you quoted...?
  18. SilicoFlare

    Video 🎏 CubeCraft CTF Duels Update

    The update is soo beautiful, and yeah, thanks for fixing the bug with mineral blocks behaving like ore generators!
  19. SilicoFlare

    Bedrock Some problems about CTF Duel

    I think the respawn time is 8 seconds usually. I didn't experience the 2 second respawn. And yeah, regarding the spawn protection, I have been spawn killed many times recently.
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