One of the biggest problems I have with tower defense is the huge team size, especially when cube craft is extremely active. A 6-player team is just too much in my opinion. If your team is bad, you can usually still win when employing certain strategies. However, there is usually always someone...
I 100% agree with you. I completely despise double income, especially in a 6v6 scenario. There is always intraspecific competition among the team members about placing the first mage in front in order to control the game, eliminating the possibility of the xp stall strategy. If you have a bad...
This and unupgraded useless towers. It honestly affects my gameplay because misplacement and unupgraded towers weaken your defense in the endgame during the double-income mode. Whenever this happens and the player refuses to cooperate, I have no choice but to rush the opponent since we would...
I just think this meta is just pure selfishness, especially in double-income mode. Once someone places it down at the beginning tile, they just gain so many coins at the start from killing all the farming mobs, while the other teammates get none of the shares. Even if they use their swords, that...
The current state of the meta is kinda boring. All I see is wither skeleton rushes and explosive arrow archers. Here is my input:
1) Add a mob that is arrow-resistant
-The main reason why explosive arrow archers are dominant is that there is no direct counter to them. The mob that is...
It can also be claiming. Whenever I play double income, I have to place lvl 1 archers at the "perfect spot" (optimal place for a tower) in the beginning of the game to prevent inexperience players from placing random lvl 1 towers there. Then later on in the game, i'll spam explosive archers in...
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