I can't stand how you upper staff always overword your responses. Just tell the community "no" and "we're not smart enough / don't care" it isn't that hard.
Here's an idea though: open source some of your game(s) code to GitHub. Chances are that you have community members who would be able to...
Dartz42 summed up some other issues in a post as well which was nice. This update still hasn't fixed some other stuff but I don't really feel like pointing EVERYTHING out right now. Regardless, I love the action that this game's receiving. :)
If you don't feel like finding out about the tower range issues yourself, have a hint: Here's a gif of a Zeus tower placed outside of the map on Oceana with a zeus mob that's spawned outside of its range. By the way, did you ever know about this tower spot? It even works with the "tower centre"...
Tower ranges are inaccurate (and glitchy). Would you like to find out how, oh masterful one? Next time you play, place a mage so that its range appears to cover just shy of less than half of a track. It can still cover part of the track, but it won't end up hitting anything on that track - I...
We're just going to justify what JohnColes said in the past about LemonCoder as one "bad apple"? What about marcoslater's MC account being hijacked by doxially (marcoslater claims to be a cyber security guy btw)? TacosBeFriends? Violationn (with staff permitting) passing around some pictures to...
"tower defense debates" Ah yes, when the admins revealed that a year-old suggestion thread was put to no use. When the staff openly admitted to not having a developer assigned on TD for 3+ years. The java server audience is in a standing ovation for these amazing maneuvers. Nothing corrupt...
Here's an example of how much the game doesn't care about where you're placing a tower:
https://gyazo.com/e69dbf99a2b0e93a56adb94adc2585f9
In this gif, I was able to click on some coral as if it were an area that could have a tower on it just because it's made of blue terracotta (and I was on...
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Throwback to a year ago when Story suggested this and said that it was not difficult.
From what I've seen: TD looks for blocks below where someone clicked to place a tower. (red or blue terracotta) and it also makes a cuboid to check around (in a 3x3x3 or 5x5x5 depending on what...
For most TD-genre games the enemies follow a waypoint system based on whatever map they are on. Upon observation of prior glitches in TD, the mobs in this game are a bit different. They have a set path to follow instead of waypoints which wasn't so bad (until blazes went behind/above castles...
"creative, reliable, and versatile"
https://www.cubecraft.net/attachments/3dmodel-schem-cubecraftforums-png.169034/
Kinda shocked that the wireframe views are provided given the internal geometry and potential z-fighting that it reveals.
:oops:
Someone previously recreated some of tower defense on the Google Play store under "Voxel Vanquish: Tower Defense." (Free game by the way, no ads or micro-transactions) It was singleplayer, but a lot of mob/tower stats were balanced a bit differently. I'd say that the main gameplay mechanics were...
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