Minecraft PC IP: play.cubecraft.net

Where

Member
Aug 12, 2025
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I suggest adding an automated system to detect teaming in solo games like SkyWars. The system would monitor behaviors such as staying close without fighting for a long time, attacking others together while avoiding each other, or sharing resources/items in solo mode. When detected, the system could either flag the players for staff review or apply temporary penalties immediately. This would reduce staff workload, speed up punishments, and maintain fairness and enjoyment in solo modes for everyone.
 

winneronxbox

Member
Aug 12, 2025
2
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I like the sound of this, although I've seen anti-teaming plugins implemented on other servers and they've been heavily flawed for the most part and issues false punishments. If this were to be added to CubeCraft it would probably have to flag for staff review instead of directly punishing users.
 

Where

Member
Aug 12, 2025
7
9
4
I like the sound of this, although I've seen anti-teaming plugins implemented on other servers and they've been heavily flawed for the most part and issues false punishments. If this were to be added to CubeCraft it would probably have to flag for staff review instead of directly punishing users.

rue, but I believe it’s still possible to make a reliable system if it’s well-designed, tested, and adjusted over time. They could start by implementing it in a testing phase, collect data, and refine it before fully rolling it out. That way, it minimizes false punishments while still catching most teamers."

I like the sound of this, although I've seen anti-teaming plugins implemented on other servers and they've been heavily flawed for the most part and issues false punishments. If this were to be added to CubeCraft it would probably have to flag for staff review instead of directly punishing users.
True, but I believe it’s still possible to make a reliable system if it’s well-designed, tested, and adjusted over time. They could start by implementing it in a testing phase, collect data, and refine it before fully rolling it out. That way, it minimizes false punishments while still catching most teamers.
 
May 5, 2025
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I suggest adding an automated system to detect teaming in solo games like SkyWars. The system would monitor behaviors such as staying close without fighting for a long time, attacking others together while avoiding each other, or sharing resources/items in solo mode. When detected, the system could either flag the players for staff review or apply temporary penalties immediately. This would reduce staff workload, speed up punishments, and maintain fairness and enjoyment in solo modes for everyone.
It’s a smart idea, although it could probably be AFK players or so, therefore it should leave it for staff review with video evidence such as Player POV to see.
 

Usurper

Novice Member
Sep 11, 2021
175
233
74
🇵🇱
True, but I believe it’s still possible to make a reliable system if it’s well-designed, tested, and adjusted over time. They could start by implementing it in a testing phase, collect data, and refine it before fully rolling it out. That way, it minimizes false punishments while still catching most teamers.
They can’t even maintain a functioning anti cheat. Do you really they are going to sink resources into developing some proprietary plugin just to monitor if players ina block game are a little too friendly playing solos?
 

ペッか♡

Member
Jul 16, 2025
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I suggest adding an automated system to detect teaming in solo games like SkyWars. The system would monitor behaviors such as staying close without fighting for a long time, attacking others together while avoiding each other, or sharing resources/items in solo mode. When detected, the system could either flag the players for staff review or apply temporary penalties immediately. This would reduce staff workload, speed up punishments, and maintain fairness and enjoyment in solo modes for everyone.
I feel like a giving items detector is best
 

Witherinflux

Member
Aug 15, 2025
2
0
2
17
I suggest adding an automated system to detect teaming in solo games like SkyWars. The system would monitor behaviors such as staying close without fighting for a long time, attacking others together while avoiding each other, or sharing resources/items in solo mode. When detected, the system could either flag the players for staff review or apply temporary penalties immediately. This would reduce staff workload, speed up punishments, and maintain fairness and enjoyment in solo modes for everyone.
It could be a neat system, but I feel like it could flag players messing with afk players too often, so it would have to account for that somehow
 

Tatsu

Well-Known Member
Jan 14, 2019
41
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He/Him
I suggest adding an automated system to detect teaming in solo games like SkyWars. The system would monitor behaviors such as staying close without fighting for a long time, attacking others together while avoiding each other, or sharing resources/items in solo mode. When detected, the system could either flag the players for staff review or apply temporary penalties immediately. This would reduce staff workload, speed up punishments, and maintain fairness and enjoyment in solo modes for everyone.
This would require a lot of dev-work and I think it's just not worth it, also a lot of issues would come from this, since not all players close to each other are teaming, they could be bridging for example, etc.. The best thing is to use /report in-game
 
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