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human being

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Jan 23, 2022
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if this were added we wouldn't be able to fit as many players in a lobby so i feel like this would do more harm than good
 
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human being

Well-Known Member
Jan 23, 2022
452
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i think the purpose of the suggestion is to have a feature where you can be on a team with only people in your party and if your party doesn't have enough people for a full team then instead of having a random player you just play without a full team
 

AceRavenFat

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Apr 26, 2021
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I already thought of this idea myself, but i understand the issue that for example many duo games could potentially turn into solo games. Even though this thread is more than 3 weeks old at this time, i would still like to present my solutions for this issue:

The "no-fill-option" could be restricted to users with things like a certain amount of ranks, VIP-Levels, playing time, time since first joining CubeCraft. If that still wouldn't be enough, i would suggest CubeCraft to hire some volunteers who people wanting the option could apply to so they can see them play. Like that the option could be restricted to players who play very good.
I got this idea because I really enjoy playing duos for two reasons: fast generators and more difficult gameplay.
If I get put in a team with someone good, they often get many teams by themselves, shortening the game's duration. Also, since the purpose of two iron generators on each team's base is to meet the needs of two players, it would shorten the time spent farming. In my opinion, that's a great deal for having the option to account a w to yourself.
That would also make a good reason for a new leaderboard counting the wins of solo-duo, solo-teams and solo-mega-teams.


I would really appreciate it if this gets considered by CubeCraft Staff.
 
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D

Deleted member 594531

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Fill makes it so that you can play duo, squad, etc with no team mates and if fill is on then you will have random teammates
He meant that you don’t have random teammates in your team
 
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An example of the server problem I was talking about. You can see the ping mismatch between my client and what the server says. If I was actually lagging, the ping number on my client would be much higher. The ping spike happened after playing a few matches in the server, which makes it impossible to have a long session without lagging or having to relog.
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