This post is emotional bias, flawed logic, and elitism masked as "feedback".
1. drag clicking is unfair to mobile and controller players.
So are high refresh rate monitors, low ping, and stable wifi connections. Are we banning those too? The game already has differences across input methods...
Thanks but I get that java has attack cooldowns and hand hits dont deal knockback under weakness, but even then, saying the player has "no chance" feels like an exaggeration ngl
There are still tons of options like projectiles, bridge fights, or baiting players, using the terrain and with a...
Yeah thats a fair point, queue times could definitely be affected if the playerbase is spread alot across too many game modes or team sizes. But maybe a compromise could be having limited time or rotating team size modes, like how cubecraft does with some seasonal or featured games?
That way...
Skybasing is equal to camping, I agree with your frustration as well but you can take steps to prevent it from happening :)
https://www.cubecraft.net/categories/player-reports.150/
True but I feel like if someone is getting 1v3ed and still somehow survives but loses would just lose motivation to do anything like that again and for example its a 3v3 and 1 person dies from a team dies then its a 2v3 and even if the players survive, they won't be able to win at ALL. So it's...
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