I don't think it should be on you to do so though. It just shouldn't happen to begin with. And while yes I agree its usually not that hard to win anyway, it's harder on games like survival games where you can't knock anyone into the void.
True, I get that. That's not always the case though, and besides not the kind I think requires punishment. The kind of teaming I'm talking about is blatant teaming where it's obvious they're working together.
The report would still need to get approved by staff anyway, so that would filter out...
Inspiration for this thread came from a discussion about altering the punishment track for hacking on the server.
As it stands, I think the punishment track is too lenient for teaming on solo games. As I mentioned in that discussion, teaming is solo games is a difficult rule to 'accidently'...
Before starting, I want to say I totally understand the standpoint of this post. I play a good bit, and encounter hackers a lot, and nothing sucks more than knowing that even if you do manage to record them, report them, and successfully get them banned, they'll just be back next month. I mean...
oh my sensitivity is so high. It's already set to 80, and I have my mouse running at 11k dpi.
Millimeters of movement equate to 360s for me. If I breathe or laugh too hard my character is having a visual seizure. It's absolutely terrible but I cannot help it. 100% do not recommend it.
Classic loot for sure. I feel like with the overpowered loot just makes the fights last forever with no benefit. Because neither of you ever end up actually dying, you just end up getting punched off into the void (especially in the case of Skywars). With classic loot skill is a lot more...
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