Hello friends, I’ve been thinking for a while about whether I should make this post or not. After talking to a few key members, I decided it’s time to share it. This post is mainly for the CubeCraft team, so they can use this feedback to help improve the server. It’s not meant as an attack in any way. I’ve been playing here since 2015–2016, so I’ve seen a lot of changes and different communities over the years.
1. The community
1.1 Toxic behavior
I honestly think this generation might be one of the worst ones this server has ever seen. I have seen many toxic communities but this one is out of control. Players in FFA for example are committing actual crimes and the cubecraft team doesn't take any action to prevent this. I even helped someone make a player safety report after they were sexually abused in real life by a cubecraft player. You would think the person would be banned and reported to the authorities... but no. The case was closed, and that person is still on the server. On top of that there are also known creeps who have been exposed more than once and somehow, they’re still allowed to play.. @Thijs & @domblond can vouch for this.
Why would you want players on the server who are there to be toxic in the first place? The server should act much faster to punish toxic behavior before things get out of hand. Imagine a big content creator joins for the first time and sees this kind of behavior happening in front of thousands of viewers, what kind of advertisement is that? This kind of negativity is really draining, not just for players, but even for moderators who are clearly not protected enough from what I usually see.
1.2 Community interaction
I want to start on a positive note cubecraft has done an amazing job with CC League, and I really hope you continue to develop it in the future.
That said, the Discord server feels a bit outdated. For example, the Community Corner is messy and not very useful. Good suggestions often get buried under spam and end up being ignored. Why not centralize the community a bit more? One place for suggestions is more than enough and would make it a lot easier for the team. It could possibly make the forums more active too. The community games also don’t feel the same anymore. On Java, they’ve become really sweaty and sometimes even toxic. So why not try something new? Host a few rounds of Bingo, open a temporary SMP, or do a fun “last to survive” event. I know it’s not the easiest thing to do, but sometimes quality is more important than quantity.
I also noticed that there are barely any polls to gather feedback. These could be used to measure player satisfaction after new features, or to get input on future updates. Polls could be done both in-game and on Discord. It’s a simple way to make the community feel more involved.
2 Creators and partnered discord servers
2.1 Partner program
This one is very self explanatory, the partner program has been closed for 2 years I believe and nothing has changed. This doesn’t just affect the player count. It also affects sales and the community in general. When creators join the server, they often bring in a wave of new players. Many of these players don’t have a rank yet, which means they’re potential customers. From cubecraft’s point of view, that’s free promotion and a missed opportunity to grow. I also want to mention that creators tend to host fun events with players that can be seen as "community games" too.
I will also link this post since it is a very good suggestion: https://www.cubecraft.net/threads/💜-lets-talk-partner-program-💜.378926/
2.2 My own POV
Some of you probably know this already, but I’m a streamer myself, and things didn’t always go well. My highest peak was 41 viewers at once while playing on cubecraft. That might sound good, but it actually made things harder. Since most games on cubecraft only support 12 to 16 players, I couldn’t play with my viewers unless I was able to create a private game. I basically had to ask a moderator every single time to set one up, which was really annoying for me and the moderators.
Sadly, there were also toxic people saying things in my chat that would have gotten them network-banned for sure if it happened on the server. I still don’t understand why it matters whether something is said in my stream chat or on the server. It really shouldn’t make a difference. Also, most of my viewers were valorant players and didn’t know anything about cubecraft, so all of this gave the server a bad look from the start.
3. Cheaters and moderation
3.1 Cheater problem
I'm going to keep this one very short, cubecraft has a cheater problem and we all know that. Sometimes it looks like the staff-members are not familiar with the newest clients. I fully understand that, but it becomes a serious issue when you are one of the bigger minecraft servers. Eggwars for example is full of bypassing players who hack on alt accounts to get wins for their friends. Cubecraft is gaining popularity now but trust me, nobody is ever returning to a game when this is your experience as a casual player / streamer or whatever.
3.2 Reporting is useless
After talking to several players who bypass bans all the time, I’ve realized how useless reporting someone can feel. It takes way longer to report a hacker than it does for them to just switch to a new account and come back. For those who don’t know, a VPN can bypass any ban, and alt accounts are super cheap. That’s why the same hacker can come back five to ten times in a single day.
3.3 FFA moderation
I would like to suggest that cubecraft add 2 or 3 new staff members who actively play FFA and understand the community. The current state of FFA is out of control, and it’s clear that the current team can’t keep up. Right now, most bypassers can do whatever they want because no one is actively watching FFA and that’s a serious problem. FFA is where the majority of bypassers and troublemakers show up, yet it seems CubeCraft hasn’t fully recognized this. There are two other FFA servers with the same playerbase, but you rarely see blatant hackers there. Why? Because those servers always have someone watching. On cubecraft, that’s not the case.
So why not bring on staff who actually know how to handle FFA? There’s no reason not to. Player safety should always be the top priority, but right now, that safety can’t be guaranteed. There are enough people in FFA who are not toxic and want to help by getting rid of the bypassers. I also wants to point out that not only players have gotten doxxed, multiple staff-members have experienced the same thing so this is clearly not a joke.
4. Variety of gameplay
4.1 Gamemodes
With more players joining, I really hope we will see the return of minerware or team lucky islands. It is honestly getting boring to play the same modes again and again. I do not understand why the only two team modes available are basically the same game. Eggwars and bedwars feel way too similar. Team lucky islands would be a great way to bring some variety. The same thing applies to solo lucky islands and skywars. They have the same idea, except one has blocks and the other has chests. The player numbers also show this, pillars of fortune is something unique and gets around 700 players, while bedwars and skywars are struggling to reach 100, even when there are over 2,000 players online.
Minerware is also one of those games you can play when you are bored. It is the perfect game to relax after a sweaty round of eggwars. I would also like to share these threads since these are very good solutions. https://www.cubecraft.net/threads/the-way-to-bring-back-all-old-gamemodes.364378/ or possibly https://www.cubecraft.net/threads/skywars-lucky-islands-rotation-system.370278/
1. The community
1.1 Toxic behavior
I honestly think this generation might be one of the worst ones this server has ever seen. I have seen many toxic communities but this one is out of control. Players in FFA for example are committing actual crimes and the cubecraft team doesn't take any action to prevent this. I even helped someone make a player safety report after they were sexually abused in real life by a cubecraft player. You would think the person would be banned and reported to the authorities... but no. The case was closed, and that person is still on the server. On top of that there are also known creeps who have been exposed more than once and somehow, they’re still allowed to play.. @Thijs & @domblond can vouch for this.
Why would you want players on the server who are there to be toxic in the first place? The server should act much faster to punish toxic behavior before things get out of hand. Imagine a big content creator joins for the first time and sees this kind of behavior happening in front of thousands of viewers, what kind of advertisement is that? This kind of negativity is really draining, not just for players, but even for moderators who are clearly not protected enough from what I usually see.
1.2 Community interaction
I want to start on a positive note cubecraft has done an amazing job with CC League, and I really hope you continue to develop it in the future.
That said, the Discord server feels a bit outdated. For example, the Community Corner is messy and not very useful. Good suggestions often get buried under spam and end up being ignored. Why not centralize the community a bit more? One place for suggestions is more than enough and would make it a lot easier for the team. It could possibly make the forums more active too. The community games also don’t feel the same anymore. On Java, they’ve become really sweaty and sometimes even toxic. So why not try something new? Host a few rounds of Bingo, open a temporary SMP, or do a fun “last to survive” event. I know it’s not the easiest thing to do, but sometimes quality is more important than quantity.
I also noticed that there are barely any polls to gather feedback. These could be used to measure player satisfaction after new features, or to get input on future updates. Polls could be done both in-game and on Discord. It’s a simple way to make the community feel more involved.
2 Creators and partnered discord servers
2.1 Partner program
This one is very self explanatory, the partner program has been closed for 2 years I believe and nothing has changed. This doesn’t just affect the player count. It also affects sales and the community in general. When creators join the server, they often bring in a wave of new players. Many of these players don’t have a rank yet, which means they’re potential customers. From cubecraft’s point of view, that’s free promotion and a missed opportunity to grow. I also want to mention that creators tend to host fun events with players that can be seen as "community games" too.
I will also link this post since it is a very good suggestion: https://www.cubecraft.net/threads/💜-lets-talk-partner-program-💜.378926/
2.2 My own POV
Some of you probably know this already, but I’m a streamer myself, and things didn’t always go well. My highest peak was 41 viewers at once while playing on cubecraft. That might sound good, but it actually made things harder. Since most games on cubecraft only support 12 to 16 players, I couldn’t play with my viewers unless I was able to create a private game. I basically had to ask a moderator every single time to set one up, which was really annoying for me and the moderators.
Sadly, there were also toxic people saying things in my chat that would have gotten them network-banned for sure if it happened on the server. I still don’t understand why it matters whether something is said in my stream chat or on the server. It really shouldn’t make a difference. Also, most of my viewers were valorant players and didn’t know anything about cubecraft, so all of this gave the server a bad look from the start.
3. Cheaters and moderation
3.1 Cheater problem
I'm going to keep this one very short, cubecraft has a cheater problem and we all know that. Sometimes it looks like the staff-members are not familiar with the newest clients. I fully understand that, but it becomes a serious issue when you are one of the bigger minecraft servers. Eggwars for example is full of bypassing players who hack on alt accounts to get wins for their friends. Cubecraft is gaining popularity now but trust me, nobody is ever returning to a game when this is your experience as a casual player / streamer or whatever.
3.2 Reporting is useless
After talking to several players who bypass bans all the time, I’ve realized how useless reporting someone can feel. It takes way longer to report a hacker than it does for them to just switch to a new account and come back. For those who don’t know, a VPN can bypass any ban, and alt accounts are super cheap. That’s why the same hacker can come back five to ten times in a single day.
3.3 FFA moderation
I would like to suggest that cubecraft add 2 or 3 new staff members who actively play FFA and understand the community. The current state of FFA is out of control, and it’s clear that the current team can’t keep up. Right now, most bypassers can do whatever they want because no one is actively watching FFA and that’s a serious problem. FFA is where the majority of bypassers and troublemakers show up, yet it seems CubeCraft hasn’t fully recognized this. There are two other FFA servers with the same playerbase, but you rarely see blatant hackers there. Why? Because those servers always have someone watching. On cubecraft, that’s not the case.
So why not bring on staff who actually know how to handle FFA? There’s no reason not to. Player safety should always be the top priority, but right now, that safety can’t be guaranteed. There are enough people in FFA who are not toxic and want to help by getting rid of the bypassers. I also wants to point out that not only players have gotten doxxed, multiple staff-members have experienced the same thing so this is clearly not a joke.
4. Variety of gameplay
4.1 Gamemodes
With more players joining, I really hope we will see the return of minerware or team lucky islands. It is honestly getting boring to play the same modes again and again. I do not understand why the only two team modes available are basically the same game. Eggwars and bedwars feel way too similar. Team lucky islands would be a great way to bring some variety. The same thing applies to solo lucky islands and skywars. They have the same idea, except one has blocks and the other has chests. The player numbers also show this, pillars of fortune is something unique and gets around 700 players, while bedwars and skywars are struggling to reach 100, even when there are over 2,000 players online.
Minerware is also one of those games you can play when you are bored. It is the perfect game to relax after a sweaty round of eggwars. I would also like to share these threads since these are very good solutions. https://www.cubecraft.net/threads/the-way-to-bring-back-all-old-gamemodes.364378/ or possibly https://www.cubecraft.net/threads/skywars-lucky-islands-rotation-system.370278/