Minecraft PC IP: play.cubecraft.net

s4mways

Novice Member
May 12, 2023
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Hello friends, I’ve been thinking for a while about whether I should make this post or not. After talking to a few key members, I decided it’s time to share it. This post is mainly for the CubeCraft team, so they can use this feedback to help improve the server. It’s not meant as an attack in any way. I’ve been playing here since 2015–2016, so I’ve seen a lot of changes and different communities over the years.

1. The community
1.1 Toxic behavior
I honestly think this generation might be one of the worst ones this server has ever seen. I have seen many toxic communities but this one is out of control. Players in FFA for example are committing actual crimes and the cubecraft team doesn't take any action to prevent this. I even helped someone make a player safety report after they were sexually abused in real life by a cubecraft player. You would think the person would be banned and reported to the authorities... but no. The case was closed, and that person is still on the server. On top of that there are also known creeps who have been exposed more than once and somehow, they’re still allowed to play.. @Thijs & @domblond can vouch for this.

Why would you want players on the server who are there to be toxic in the first place? The server should act much faster to punish toxic behavior before things get out of hand. Imagine a big content creator joins for the first time and sees this kind of behavior happening in front of thousands of viewers, what kind of advertisement is that? This kind of negativity is really draining, not just for players, but even for moderators who are clearly not protected enough from what I usually see.

1.2 Community interaction

I want to start on a positive note cubecraft has done an amazing job with CC League, and I really hope you continue to develop it in the future.

That said, the Discord server feels a bit outdated. For example, the Community Corner is messy and not very useful. Good suggestions often get buried under spam and end up being ignored. Why not centralize the community a bit more? One place for suggestions is more than enough and would make it a lot easier for the team. It could possibly make the forums more active too. The community games also don’t feel the same anymore. On Java, they’ve become really sweaty and sometimes even toxic. So why not try something new? Host a few rounds of Bingo, open a temporary SMP, or do a fun “last to survive” event. I know it’s not the easiest thing to do, but sometimes quality is more important than quantity.

I also noticed that there are barely any polls to gather feedback. These could be used to measure player satisfaction after new features, or to get input on future updates. Polls could be done both in-game and on Discord. It’s a simple way to make the community feel more involved.


2 Creators and partnered discord servers
2.1 Partner program

This one is very self explanatory, the partner program has been closed for 2 years I believe and nothing has changed. This doesn’t just affect the player count. It also affects sales and the community in general. When creators join the server, they often bring in a wave of new players. Many of these players don’t have a rank yet, which means they’re potential customers. From cubecraft’s point of view, that’s free promotion and a missed opportunity to grow. I also want to mention that creators tend to host fun events with players that can be seen as "community games" too.

I will also link this post since it is a very good suggestion: https://www.cubecraft.net/threads/💜-lets-talk-partner-program-💜.378926/
2.2 My own POV

Some of you probably know this already, but I’m a streamer myself, and things didn’t always go well. My highest peak was 41 viewers at once while playing on cubecraft. That might sound good, but it actually made things harder. Since most games on cubecraft only support 12 to 16 players, I couldn’t play with my viewers unless I was able to create a private game. I basically had to ask a moderator every single time to set one up, which was really annoying for me and the moderators.

Sadly, there were also toxic people saying things in my chat that would have gotten them network-banned for sure if it happened on the server. I still don’t understand why it matters whether something is said in my stream chat or on the server. It really shouldn’t make a difference. Also, most of my viewers were valorant players and didn’t know anything about cubecraft, so all of this gave the server a bad look from the start.

3. Cheaters and moderation

3.1 Cheater problem
I'm going to keep this one very short, cubecraft has a cheater problem and we all know that. Sometimes it looks like the staff-members are not familiar with the newest clients. I fully understand that, but it becomes a serious issue when you are one of the bigger minecraft servers. Eggwars for example is full of bypassing players who hack on alt accounts to get wins for their friends. Cubecraft is gaining popularity now but trust me, nobody is ever returning to a game when this is your experience as a casual player / streamer or whatever.

3.2 Reporting is useless

After talking to several players who bypass bans all the time, I’ve realized how useless reporting someone can feel. It takes way longer to report a hacker than it does for them to just switch to a new account and come back. For those who don’t know, a VPN can bypass any ban, and alt accounts are super cheap. That’s why the same hacker can come back five to ten times in a single day.

3.3 FFA moderation
I would like to suggest that cubecraft add 2 or 3 new staff members who actively play FFA and understand the community. The current state of FFA is out of control, and it’s clear that the current team can’t keep up. Right now, most bypassers can do whatever they want because no one is actively watching FFA and that’s a serious problem. FFA is where the majority of bypassers and troublemakers show up, yet it seems CubeCraft hasn’t fully recognized this. There are two other FFA servers with the same playerbase, but you rarely see blatant hackers there. Why? Because those servers always have someone watching. On cubecraft, that’s not the case.

So why not bring on staff who actually know how to handle FFA? There’s no reason not to. Player safety should always be the top priority, but right now, that safety can’t be guaranteed. There are enough people in FFA who are not toxic and want to help by getting rid of the bypassers. I also wants to point out that not only players have gotten doxxed, multiple staff-members have experienced the same thing so this is clearly not a joke.

4. Variety of gameplay

4.1 Gamemodes
With more players joining, I really hope we will see the return of minerware or team lucky islands. It is honestly getting boring to play the same modes again and again. I do not understand why the only two team modes available are basically the same game. Eggwars and bedwars feel way too similar. Team lucky islands would be a great way to bring some variety. The same thing applies to solo lucky islands and skywars. They have the same idea, except one has blocks and the other has chests. The player numbers also show this, pillars of fortune is something unique and gets around 700 players, while bedwars and skywars are struggling to reach 100, even when there are over 2,000 players online.

Minerware is also one of those games you can play when you are bored. It is the perfect game to relax after a sweaty round of eggwars. I would also like to share these threads since these are very good solutions. https://www.cubecraft.net/threads/the-way-to-bring-back-all-old-gamemodes.364378/ or possibly https://www.cubecraft.net/threads/skywars-lucky-islands-rotation-system.370278/
 

machineleaf6

Novice Member
May 25, 2021
12
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I’m going to be completely honest I wonder if the reason for everything that happened to Java was because it was being completely demolished in performance by Bedrock as it feels like Java is just a shadow with how everything disappeared and makes me wonder if they are contemplating shutting down the Java side at some point
 

Nightmare

Quality Assurance
Team CubeCraft
🧪 Quality Assurance
💌 Customer Support
Dec 24, 2016
306
1,199
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Germany, Bavaria
I honestly think this generation might be one of the worst ones this server has ever seen. I have seen many toxic communities but this one is out of control. Players in FFA for example are committing actual crimes and the cubecraft team doesn't take any action to prevent this. I even helped someone make a player safety report after they were sexually abused in real life by a cubecraft player. You would think the person would be banned and reported to the authorities... but no. The case was closed, and that person is still on the server. On top of that there are also known creeps who have been exposed more than once and somehow, they’re still allowed to play.. @Thijs & @domblond can vouch for this.

Why would you want players on the server who are there to be toxic in the first place? The server should act much faster to punish toxic behavior before things get out of hand. Imagine a big content creator joins for the first time and sees this kind of behavior happening in front of thousands of viewers, what kind of advertisement is that? This kind of negativity is really draining, not just for players, but even for moderators who are clearly not protected enough from what I usually see.
If the case was closed, then the evidence was not clear enough. We have always taken player safety very serious and if there is evidence beyond doubt, players will be punished accordingly. There are stricter regulations for player safety than for normal reports, which is why network bans are usually never false. Instead of "exposing" creeps, they should be reported, so they can actually be removed from the server.

I want to start on a positive note cubecraft has done an amazing job with CC League, and I really hope you continue to develop it in the future.

That said, the Discord server feels a bit outdated. For example, the Community Corner is messy and not very useful. Good suggestions often get buried under spam and end up being ignored. Why not centralize the community a bit more? One place for suggestions is more than enough and would make it a lot easier for the team. It could possibly make the forums more active too. The community games also don’t feel the same anymore. On Java, they’ve become really sweaty and sometimes even toxic. So why not try something new? Host a few rounds of Bingo, open a temporary SMP, or do a fun “last to survive” event. I know it’s not the easiest thing to do, but sometimes quality is more important than quantity.

I also noticed that there are barely any polls to gather feedback. These could be used to measure player satisfaction after new features, or to get input on future updates. Polls could be done both in-game and on Discord. It’s a simple way to make the community feel more involved.
I agree with the community corner not being ideal, espcially since people often don't understand how to use it. In terms of suggestions, we have our own subforum on this forum here, which is where admin responses would happen.

Community games are held by volunteers, they dont have the option to offer anything else but the games provided, and sadly it is not really economically smart to put a lot of money into development for custom gamemodes that only get used once a month for a handful of people compared the 100k+ unique players we get on our network every day.

Feedback is gathered after every update in the community talks channel.

This one is very self explanatory, the partner program has been closed for 2 years I believe and nothing has changed. This doesn’t just affect the player count. It also affects sales and the community in general. When creators join the server, they often bring in a wave of new players. Many of these players don’t have a rank yet, which means they’re potential customers. From cubecraft’s point of view, that’s free promotion and a missed opportunity to grow. I also want to mention that creators tend to host fun events with players that can be seen as "community games" too.

I will also link this post since it is a very good suggestion: https://www.cubecraft.net/threads/💜-lets-talk-partner-program-💜.378926/
I dont blame the people responsible for closing the programme, many partners have been very ungrateful and some even got networkbanned.

Some of you probably know this already, but I’m a streamer myself, and things didn’t always go well. My highest peak was 41 viewers at once while playing on cubecraft. That might sound good, but it actually made things harder. Since most games on cubecraft only support 12 to 16 players, I couldn’t play with my viewers unless I was able to create a private game. I basically had to ask a moderator every single time to set one up, which was really annoying for me and the moderators.

Sadly, there were also toxic people saying things in my chat that would have gotten them network-banned for sure if it happened on the server. I still don’t understand why it matters whether something is said in my stream chat or on the server. It really shouldn’t make a difference. Also, most of my viewers were valorant players and didn’t know anything about cubecraft, so all of this gave the server a bad look from the start.
Your stream chat is your stream chat and has nothing to do with CubeCraft. It is your job to properly have it moderated.

I'm going to keep this one very short, cubecraft has a cheater problem and we all know that. Sometimes it looks like the staff-members are not familiar with the newest clients. I fully understand that, but it becomes a serious issue when you are one of the bigger minecraft servers. Eggwars for example is full of bypassing players who hack on alt accounts to get wins for their friends. Cubecraft is gaining popularity now but trust me, nobody is ever returning to a game when this is your experience as a casual player / streamer or whatever.
As long as it is this easy to make alt accounts, this problem will never get fixed, as people dont have to pay to get a fresh account. This is something that microsoft has to deal with, we can't really do anything about that.

I would like to suggest that cubecraft add 2 or 3 new staff members who actively play FFA and understand the community. The current state of FFA is out of control, and it’s clear that the current team can’t keep up. Right now, most bypassers can do whatever they want because no one is actively watching FFA and that’s a serious problem. FFA is where the majority of bypassers and troublemakers show up, yet it seems CubeCraft hasn’t fully recognized this. There are two other FFA servers with the same playerbase, but you rarely see blatant hackers there. Why? Because those servers always have someone watching. On cubecraft, that’s not the case.

So why not bring on staff who actually know how to handle FFA? There’s no reason not to. Player safety should always be the top priority, but right now, that safety can’t be guaranteed. There are enough people in FFA who are not toxic and want to help by getting rid of the bypassers. I also wants to point out that not only players have gotten doxxed, multiple staff-members have experienced the same thing so this is clearly not a joke.
Our helper applications are open, it's not like we can just "hire" FFA staff members. As i said earlier, we get 100k+ unique players everyday. Every moderator would need to watch like over 50 games at once to moderate everything, which is just beyond unrealistic.


With more players joining, I really hope we will see the return of minerware or team lucky islands. It is honestly getting boring to play the same modes again and again. I do not understand why the only two team modes available are basically the same game. Eggwars and bedwars feel way too similar. Team lucky islands would be a great way to bring some variety. The same thing applies to solo lucky islands and skywars. They have the same idea, except one has blocks and the other has chests. The player numbers also show this, pillars of fortune is something unique and gets around 700 players, while bedwars and skywars are struggling to reach 100, even when there are over 2,000 players online.

Minerware is also one of those games you can play when you are bored. It is the perfect game to relax after a sweaty round of eggwars. I would also like to share these threads since these are very good solutions. https://www.cubecraft.net/threads/the-way-to-bring-back-all-old-gamemodes.364378/ or possibly https://www.cubecraft.net/threads/skywars-lucky-islands-rotation-system.370278/
The gamemodes chosen are the most popular, determined by our data. More gamemodes means players are more split up and games take longer to start, leading to player leaving the matches which damages the server in the long run. Cutting down on gamemodes was the best thing CubeCraft could have done and is the reason the server is still online.
 

caraMel

Well-Known Member
Aug 7, 2022
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Hi! I'm not going to mention everything as that would take way too long unfortunately, but I'll highlight some key points that I thought I could add something to below. This might make it sound more blunt/harsh, so I apologise, however with exams, I'm currently too busy to reply to this in the way I'd like to. Additionally, I haven't spent long thinking everything through, so I appreciate any replies that point out anything stupid I inevitably have said!

The server should act much faster to punish toxic behavior before things get out of hand. Imagine a big content creator joins for the first time and sees this kind of behavior happening in front of thousands of viewers, what kind of advertisement is that? This kind of negativity is really draining, not just for players, but even for moderators who are clearly not protected enough from what I usually see.
I've now seen it mentioned several times by different people that player safety reports take a while to be handled. The way in which these are dealt with is something I'm not particularly familiar with, hence I'll phrase this more as a series of questions. From what I do know, I believe they are all (/almost all) handled by @Camezonda ? Perhaps there is some process in place which means the longer time to handle them is inevitable? If not, could having other people helping with this task be a good idea? I am sure Cam is extremely busy, which isn't a problem, but for something so important, if there is a way to speed up the processing time I can't really see why it wouldn't be used?
I imagine the reservation would be that as it's important and serious, it couldn't be handled by anyone who isn't fully trusted. I don't see any reason sr mods wouldn't be able to handle this, but if that's something others disagree on, then I understand that.

As for the rest of the text I quoted above, yes, negativity is an issue, and I fear it always will be. I'd be curious to hear more about what you mean by moderators not being protected enough and any ideas you have to improve that.

Note: it is possible I misunderstood and your first sentence is not regarding player safety reports. The above point still stands, as I have seen it mentioned on several other occasions. However, in the case where this was intended as more of a general comment, I can't think of a way to make things much faster than they currently are - if you have a solution please do share it!

Instead of "exposing" creeps, they should be reported, so they can actually be removed from the server.
I fully agree with this. It isn't the sort of thing that should be 'exposed'. Topics involved in player safety reports tend to be sensitive and not the sort of things suitable for being aired everywhere, as implied by that word. Reporting them after privately gathering evidence is the better path.
That said, not everyone will know that such options exist (or may even disagree that it's the best way to handle it!). Correct me if I've misinterpreted your post @s4mways , but I don't think it is the case that whoever you had in mind when writing this was exposed but NOT reported... more that they had been reported and also others had taken it upon themselves to 'expose' them. This is an unnecessary detail that shouldn't affect whether a player is banned (hopefully), but I guess your point was to highlight how ridiculous the situation feels to you??

That said, the Discord server feels a bit outdated. For example, the Community Corner is messy and not very useful. Good suggestions often get buried under spam and end up being ignored. Why not centralize the community a bit more? One place for suggestions is more than enough and would make it a lot easier for the team. It could possibly make the forums more active too. The community games also don’t feel the same anymore. On Java, they’ve become really sweaty and sometimes even toxic. So why not try something new? Host a few rounds of Bingo, open a temporary SMP, or do a fun “last to survive” event. I know it’s not the easiest thing to do, but sometimes quality is more important than quantity.

I also noticed that there are barely any polls to gather feedback. These could be used to measure player satisfaction after new features, or to get input on future updates. Polls could be done both in-game and on Discord. It’s a simple way to make the community feel more involved.
As Luca said, more recently, feedback has indeed been gathered on the official discord after updates. I think this is an aspect that's improved and I hope it continues to do so. As you touched on, polls before updates (would probably save some development time) or having them be in-game (to reach a larger portion of the community) could be effective.

In terms of other ways to create events / games involving the community, I think this is the bigger thing to focus on. More recently, this has also massively improved (with the return of community games and release of CCL). Luca's point about some of your suggestions not being cost-effective makes a lot of sense. Perhaps there are simpler ways to do new, fun activities, which wouldn't require such a large amount of time though? I am slightly biased in writing this, but quite a while back I was thinking about the same thing, and that's how 'weekly challenges' came about. I've also seen plenty of other amazing things hosted by people on the forums here (for example @Nathie is doing a bingo atm which looks very fun!). However, I worry that most of the community is unable to participate as the forums is home to such a small portion of the community. Seasonally, Cube organises events on the discord (e.g. sometimes a selfie competition). I think something smaller, but more frequent would be amazing! Perhaps this could be done by moderators (or even very trusted members of the community). I think there is a lot of potential in this area.

I dont blame the people responsible for closing the programme, many partners have been very ungrateful and some even got networkbanned.
Yes, many of the partners at the time weren't great. I believe closing the whole programme was not really the best course of action, however. As pointed out in the original post, partners provide many benefits to the server. If it were to return though, it would definitely need to be different. Perhaps stricter rules and requirements would need to be in place to make it work, and I think whether someone remains a partner would need to be frequently monitored.
In summary, I think no partner programme is better than the previous one, but there should be some sort of balance possible.


This, along with the previous point actually have much more impact than is often considered. Your very first paragraph was about cheaters and toxicity. I've always thought that the way to improve the state of a community is to actively work to set an example of what it should be like and attract the sort of people you want involved. That's what partners and community events/activities do.

3. Cheaters and moderation
3.1 Cheater problem
I'm going to keep this one very short, cubecraft has a cheater problem and we all know that. Sometimes it looks like the staff-members are not familiar with the newest clients. I fully understand that, but it becomes a serious issue when you are one of the bigger minecraft servers. Eggwars for example is full of bypassing players who hack on alt accounts to get wins for their friends. Cubecraft is gaining popularity now but trust me, nobody is ever returning to a game when this is your experience as a casual player / streamer or whatever.

3.2 Reporting is useless

After talking to several players who bypass bans all the time, I’ve realized how useless reporting someone can feel. It takes way longer to report a hacker than it does for them to just switch to a new account and come back. For those who don’t know, a VPN can bypass any ban, and alt accounts are super cheap. That’s why the same hacker can come back five to ten times in a single day.

3.3 FFA moderation
I would like to suggest that cubecraft add 2 or 3 new staff members who actively play FFA and understand the community. The current state of FFA is out of control, and it’s clear that the current team can’t keep up. Right now, most bypassers can do whatever they want because no one is actively watching FFA and that’s a serious problem. FFA is where the majority of bypassers and troublemakers show up, yet it seems CubeCraft hasn’t fully recognized this. There are two other FFA servers with the same playerbase, but you rarely see blatant hackers there. Why? Because those servers always have someone watching. On cubecraft, that’s not the case.

So why not bring on staff who actually know how to handle FFA? There’s no reason not to. Player safety should always be the top priority, but right now, that safety can’t be guaranteed. There are enough people in FFA who are not toxic and want to help by getting rid of the bypassers. I also wants to point out that not only players have gotten doxxed, multiple staff-members have experienced the same thing so this is clearly not a joke.
What Luca said :)

Oki, that's all, I'm tired - back to maths.
 

Nightmare

Quality Assurance
Team CubeCraft
🧪 Quality Assurance
💌 Customer Support
Dec 24, 2016
306
1,199
203
25
Germany, Bavaria
Yes, many of the partners at the time weren't great. I believe closing the whole programme was not really the best course of action, however. As pointed out in the original post, partners provide many benefits to the server. If it were to return though, it would definitely need to be different. Perhaps stricter rules and requirements would need to be in place to make it work, and I think whether someone remains a partner would need to be frequently monitored.
In summary, I think no partner programme is better than the previous one, but there should be some sort of balance possible.
in my humble opinion, bring the partner programme back, but put high requirements on it. The problem with no requirements was, an insane amount of people smelled a free unlock all rank without any effort and our application system was flooded.

At the same time, private games need to finally be accessible to the public, so small creators can play with their community in peace without getting streamsniped by cheaters. To me it feels like such a shame to sleep on that feature, as i know that there are a lot of people that would even pay money to access private games and the effort to release it to the public can not be that high considering what is already there. Just needs to be made a bit more user friendly, as using the chat/commands on anything that is not a phone is a pain.
 
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