(TL, DR at the bottom)
Minerware is one of my favorite games. (Well, pretty much every Cubecraft Game is.) Minerware is short, sweet, and simple, and the games don't last a long time.
In almost every Minecraft Server on the planet, including Cubecraft, there are many reasons to leave the game before your part in it is over.
One of these is ragequitting: when you think/know you are going to lose, so you leave before it happens. You still kind of lose, but why spend more time if you think you are going to eventually?
If you have ever played Eggwars or Skywars, you will know that there are people on Cubecraft who do this far too often. It's kind of ridiculous to ragequit like this, but they can do whatever they want.
However, there is ONE reason that people ragequit on Cubecraft that I understand ENTIRELY. And that is when you finish the 15th Minerware Microgame and the words "Hedge Maze" materialize on your screen.
If you have never played this "boss game" (as it is called in Minerware), essentially Cubecraft puts you in a maze for an amount of time, and you have to run around this maze with no entrance and no exit, searching for a gold block that has been randomly placed on the floor.
If you just so happen to find and stand on this gold block, you get a point, and the gold block moves to an entirely random position.
Now, I completely get that programming this boss game took a lot of time and effort, but if you have the choice to add a ridiculously boring section to a game or not add it at all, please, in the future, spare our souls and refrain from adding it. And in the meantime, spare us the pain, the struggle, the unwanted patience of the Loathsome Luck-based Labyrinth that is this Boss Game by removing it entirely. Thank you.
Minerware is one of my favorite games. (Well, pretty much every Cubecraft Game is.) Minerware is short, sweet, and simple, and the games don't last a long time.
In almost every Minecraft Server on the planet, including Cubecraft, there are many reasons to leave the game before your part in it is over.
One of these is ragequitting: when you think/know you are going to lose, so you leave before it happens. You still kind of lose, but why spend more time if you think you are going to eventually?
If you have ever played Eggwars or Skywars, you will know that there are people on Cubecraft who do this far too often. It's kind of ridiculous to ragequit like this, but they can do whatever they want.
However, there is ONE reason that people ragequit on Cubecraft that I understand ENTIRELY. And that is when you finish the 15th Minerware Microgame and the words "Hedge Maze" materialize on your screen.
If you have never played this "boss game" (as it is called in Minerware), essentially Cubecraft puts you in a maze for an amount of time, and you have to run around this maze with no entrance and no exit, searching for a gold block that has been randomly placed on the floor.
If you just so happen to find and stand on this gold block, you get a point, and the gold block moves to an entirely random position.
Now, I completely get that programming this boss game took a lot of time and effort, but if you have the choice to add a ridiculously boring section to a game or not add it at all, please, in the future, spare our souls and refrain from adding it. And in the meantime, spare us the pain, the struggle, the unwanted patience of the Loathsome Luck-based Labyrinth that is this Boss Game by removing it entirely. Thank you.
Remove the Hedge Maze game, so that half of the players in a Minerware Game (including myself) don't have to quit the game at the end to keep our sanity intact.