Intro:
As quite literally everyone in the community knows, wiz is the most overpowered kit in the game at the moment
Many people say it's inherently flawed due to relying on abusing speed and running to heal if things don't work well at the start of the fight.
And a flawed kit demands a rework to fix those flaws, therefore I came up with this after spending about a week trying to figure out the right things to change;
Rework:
The wizard, a magical creature able to adapt to its environment
FYI: This idea is mostly aimed towards making it a 'if you beat the odds once, you adapt and shift them in your favour temporarily'
- Armour:
-> Full leather dyed light blue(giving the impression of diamond from afar, adding a slight sense of deception)
-> Enchanted with protection 1 on every armour piece
- Weapons:
-> Iron sword enchanted with sharpness 2
-> Fire charge(Special item)
-> The fire charge launches a single blaze fireball at the aiming direction of the user
-> Removed on use, gain back 1 per kill, up to a max of 2 fireballs in the inventory at a time
- Special ability:
-> Gain an adaptive buff based on the kit of the last player you killed. The buff goes away after killing a different kit, or upon effect expiration
-> Warrior killed: Gain resistance 1(+20% damage reduction) for 50 seconds
-> Wizard killed: Gain fire resistance for 80 seconds
-> Beast killed: Gain strength 1(+3.5~ dmg increase) for 50 seconds
-> Samurai killed: Gain speed 2(+40% movement speed, 17% faster than sprint jumping) for 20 seconds
-> Assassin killed: Gain speed 1(+20% movement speed) for 45 seconds
-> Stealth killed: Gain regeneration 1(+0.4 hp/second) for 12 seconds
-> Poseidon killed: Gain depth strider 2 on your armour
-> Archer killed: Gain resistance 1(+20% damage reduction) for 15 seconds, and regeneration 2(+0.8 hp/second) for 4 seconds
As a kit specific idea, the wizard would also hear a levelup sound effect for each kill
As quite literally everyone in the community knows, wiz is the most overpowered kit in the game at the moment
Many people say it's inherently flawed due to relying on abusing speed and running to heal if things don't work well at the start of the fight.
And a flawed kit demands a rework to fix those flaws, therefore I came up with this after spending about a week trying to figure out the right things to change;
Rework:
The wizard, a magical creature able to adapt to its environment
FYI: This idea is mostly aimed towards making it a 'if you beat the odds once, you adapt and shift them in your favour temporarily'
- Armour:
-> Full leather dyed light blue(giving the impression of diamond from afar, adding a slight sense of deception)
-> Enchanted with protection 1 on every armour piece
- Weapons:
-> Iron sword enchanted with sharpness 2
-> Fire charge(Special item)
-> The fire charge launches a single blaze fireball at the aiming direction of the user
-> Removed on use, gain back 1 per kill, up to a max of 2 fireballs in the inventory at a time
- Special ability:
-> Gain an adaptive buff based on the kit of the last player you killed. The buff goes away after killing a different kit, or upon effect expiration
-> Warrior killed: Gain resistance 1(+20% damage reduction) for 50 seconds
-> Wizard killed: Gain fire resistance for 80 seconds
-> Beast killed: Gain strength 1(+3.5~ dmg increase) for 50 seconds
-> Samurai killed: Gain speed 2(+40% movement speed, 17% faster than sprint jumping) for 20 seconds
-> Assassin killed: Gain speed 1(+20% movement speed) for 45 seconds
-> Stealth killed: Gain regeneration 1(+0.4 hp/second) for 12 seconds
-> Poseidon killed: Gain depth strider 2 on your armour
-> Archer killed: Gain resistance 1(+20% damage reduction) for 15 seconds, and regeneration 2(+0.8 hp/second) for 4 seconds
As a kit specific idea, the wizard would also hear a levelup sound effect for each kill