The reason is moving a hostile mod spawner is hard in early game because were now limit on enchants and we don't get iron armor
Here is my idea for a fix. Mobs give plus dmg the more you kill them and the same could be added to farming and mining(ores, and wood) and to make it balance mobs will...
First idea. is mob drops being put in your inventory when you kill them so of they get hit off you island you don't lose the drops
Second Idea an enchantment that increases exp orbs from mobs
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.