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    blockade for Tower Defense

    I really like this Control Points idea, and it deserves it's own thread. It would likely prevent any ties from occurring and would promote players learning the different kinds of viable attacks (early / mid / late game attacks). I'm curious what you guys think @mike_the_taco and @Shotgun.
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    Troop Innovation: Zombie/Husk

    I believe some combination of Husk, Zombie, Baby Husk, and Baby Zombie could work well, and promote more usage of that troop. And it would also indirectly buff Giants as you said. The only weird thing with Giants though would be the Normal Giant (since there is no Husk Giant) possibly spawning...
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    Game Mode Idea: Decks

    I guess the formal term is CCG, Collectible Card Game, which also happens to be the same acronym for CubeCraft Gaming... Hmm ... Coincidence? Also, I misread it, EACH PLAYER gets to choose their deck. I thought the entire team would only have one deck! That's obviously less likely to be...
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    Troop Idea: Stray

    1. I just mean that it might be more logical to me to have Stray and skeleton being relatively similar in terms of EXP and Coin costs (say, just like with pigmen and creepers). But if Skeleton 4-5 cost significantly less than Strays (if Stray is more expensive than Blazes), the mob type...
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    New Mob Idea: Evokers

    I agree with the whole castle respawn thing, since I think Giants and Magma also don't spawn more near or at castle. As for the Vexes, I thought the suggestion was to have them spawn as the Evoker reaches low HP, not at death, but they could do both. I do like the idea of having them disappear...
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    blockade for Tower Defense

    I think a blockade would be too overpowered (for DEF), seeing as how troop damage is not very high. Though I kind of like the thought of having 'checkpoints' or even 'control points' that you could reach and attack to take control of that point, maybe allowing the spawns to shift to those...
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    Troop Innovation: Zombie/Husk

    Again, I'm gonna have to check your precedent (sorry). Since no mobs experience major changes at level 2, it would be entirely new for zombies to be the first. The Stray suggestion is for a new mob separate from Skeleton, because Skeleton already has it's level 4-5 variant with Wither Skeleton...
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    Game Mode Idea: Decks

    Cool gamemode idea! (have you been playing TCGs lately?) I see issues with both of the suggestions above: 1. If the deck is selected by players, then how will teams communicate well to have a good 'deck' within the 2 min time slot? I feel most randoms don't like to communicate, and they also...
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    Tower Idea: Snow Tower

    Another tower that complements the 1.12 update! Ultimately this tower seems like it will replace Sorc Path 2, which would need to be changed to be relevant. As for the Necro Snowman path, I'm not sure if Evoker fangs are better suited than on the newly freed up Sorc 2 path (necromancer...
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    Troop Idea: Stray

    Yay, more 1.12 mob ideas. Here are some comments: 1. Although I agree that the game needs more mid-game troops, it may be a bit confusing to players to have Skeleton be an 'early-ish' game troop, and the Skeleton variant of Stray to come much later (then again, I suppose the Illager mobs Evoker...
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    Tower Idea: Parrot Tower

    I'm not sure about adding a pure support tower (since it wouldn't do anything but boost other defensive mobs), and if it becomes implemented it could possibly make all non-mob towers worthless by comparison (if we ignore the suggestion to add Stray, which would weaken defensive mobs). So a good...
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    New Mob Idea: Evokers

    I'm also excited for new 1.12 additions such as this. A few comments: 1. I agree with @Shotgun that mid-late game would be a better place for new mob ideas rn. 2. I think Vexes would be a cool addition, but I'm not sure being immune to mage would make sense, and if they go invisible, they will...
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    Solo Tower Defence

    @Matriox The idea for a 'Tower Defense: Battle Royale' mode is intriguing, but I have a few concerns. Here is the summary: There is a Win / Loss imbalance in the 1v1v1v1v1v1 gamemode sugggested, which may discourage players from playing it. It is unclear how AOE potions would be handled...
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    Games are Lasting Too Long; Many Problems Come With

    I prefer to have close games and near touch experiences that usually lead to enough advantage to defending to the win. I don't see this as a 'draw,' but more of a strategic time play. You need to be skilled enough to know when to attack under these circumstances, and to push your skill further...
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    Games are Lasting Too Long; Many Problems Come With

    I do understand what you mean by it, I just was exaggerating the idea by making it clear and simple. I don't think that any killswitch, whether it requires skill in order to unlock it faster, or if it requires team coordination among 6 players, should be in the game. No amount of skill for me is...
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    Games are Lasting Too Long; Many Problems Come With

    In response to @Shotgun and others in this thread: I'll leave the playstyles points of interest for here, as it really deserves it's own thread for discussion, and I know @heavenly55 spent a long time on it. But I can try to tackle your other points. Summary: Teamwork is necessary, but needs...
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    Implemented Trolling - Tower Defence Missplacing

    @Keanu and @Marieke2001 Is there anything that we can do as a community to change your mind on learning/training for the new TD misplacing guidelines? What amount of time would be reasonable or how simple of a rule would be reasonable?
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    Java Overclaiming - Tower Defence

    My only concern with solution 2 is that I feel like it would be a coding nightmare to constantly check who is upgrading your towers and I wouldn't want it to increase lag on tower building either.
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    Games are Lasting Too Long; Many Problems Come With

    @Sardonyq This is a topic that deserves a more in detail conversation. There are players who like faster rushed wins and those who like longer games. Fairness should be applied equally to all play styles (so long as they aren't against the rules). How would people who like short games feel if...
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    Tower Defense - Game Lag in later rounds

    Yesterday I experienced the same lag spike for next to nothing (maybe 2 waves of blazes on each side due to horde). I'm not entirely sure why giants seem to trigger it most, and yet not always...
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    Implemented Trolling - Tower Defence Missplacing

    It seems that there are two main opinions on this issue of misplacing. TD misplacing reports should be expedited, even if that means the cost of warnings / bans of more experienced players who are on the leaderboards as they may be using better strategies. TD misplacing reports should be...
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    Implemented Trolling - Tower Defence Missplacing

    I voted for solution 1 only because it's closer to what I believe to be the correct solution, though I could have just as well voted for neither. I hope to bring up points of agreement and further details as to which criterion should be used for misplacing. Points I hope to resolve (not...
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    Java Should Tower Defense limit team size?

    I honestly thought you would retract this statement as it is so completely nonsensical to me. You are dangerously close to saying 'HOW DARE YOU GUYS DEFEND OUR ATTACK?' in a game called Tower DEFENSE. We'll have to discuss more completely this whole notion of 'offense / defense toxicity' on...
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    Java Should Tower Defense limit team size?

    Conclusions The Pros (?): It sounds like we have made some progress, and that you are agreeing that there are problems of toxicity as well as imbalances due to parties. Moreover, it's good to hear that you are encouraging me to look for solutions. But I implore you and others with influence to...
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    Java Should Tower Defense limit team size?

    I am glad to see that we have made some ground on the potential issues of parties. I will try to summarize claims so as to be sure we are on the same page, and then maybe I can summarize the points I have against them. There are problems of toxicity (which includes what I called toxicity and...
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    Java Should Tower Defense limit team size?

    (SORRY FOR ANOTHER ONE, GET YOUR COFFEE) Party Size vs. Team Size I agree with this. This discussion really is more about party size than team size, but of course one cannot prevent players on a discord call or even through group chats from joining the same maps unless the team size is...
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    Java Should Tower Defense limit team size?

    It seems that there are two major issues now coming to clarity with the 'big parties'. One is abuse / toxicity, and the other being misinformation / degenerating 'good' gameplay, both of which obviously hinder new players and growth in the community. (Again, just go to underlined part by topic)...
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    Tower Defence: Update or Out of Date?

    To make a separate comment and to further emphasize my point about blazes, refer to the video: As you can see, with a decent amount of defense (I counted upwards of 80 maxed path 2 archers on our map), blazes still power through. It is curious to me that one of the players on this team (one...
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    Tower Defence: Update or Out of Date?

    I'll respond to each in more detail below. I hope it's clear why I do this here, as I feel more are likely to see it or even maybe care to respond. I'm not interested in making anything private, as this really should be an open discussion. Scroll to your name for response (or read it all if...
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    Java Should Tower Defense limit team size?

    Let's take this one step at a time. I understand the '6s' is a commonplace competitive mode for gameplay across many platforms, but there are too many indicators that suggest this is not beneficial for new player growth in this game. I can sum them up into two categories: my experience as...
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