I think This is a great solution to the inactivity of Arcade games and will encourage people to visit the server more often and possible create a stable player base.
With two versions that would require more servers and a split in the player base just reducing the amount of players on cubecraft as it is which we most certainly cannot afford.
Sentinel is an extremely well made and developed client that catches most if not all hacks in a considerable amount of time although in some instances it takes a while. I've made about 5 reports for hacks but sentinel always beats me too them even if they are off the hook for a few hours.
Actually you can still play the game if you are underneath spawn because the border will not close enough to where your forced to suffocate. Although it is a waiting game until they jump down which is in all reality extremely annoying.
Unfortunately asking on the forums won't do you any good, in fact, it just lowers your chances. I suggest waiting the recommended amount of time giving by the person who denied the appeal and if none was given I would say around a month.
I do agree with the void surface area being dominated which I think can be easily avoided if the islands were moved farther from the center making most fights happen at the center rather people bridging from island to island and getting quick-dropped.
The ability to break blocks induces lag and exploit uses so I dont think that's the best idea. I do think if they added like a crazy survival games mode with no grace period and smaller maps it would be a really cool feature.
The point is that it shouldn't be happening In the first place, staff work to hard to add more problematic possibilities like this.
And to be frank by the time they kick the person the damage has already been done.
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