I see what you're going for, but Im a bit concerned about the extra time it might take. With the current UI, we can just tap the text instantly. Under the new proposal, users would have to long press icons to see the text, which feels like it might slow things down a bit
Forcing mobile users to hold click just to see basic information adds unnecessary friction. UI development should either separate designs completely per device or keep a unified, clean layout like we have now. The current layout is already efficient and easy to use as it is.
Why would the...
Calling it ‘professional talk’ doesnt change the fact that 40 seconds and within seconds describe completely different time scales for queue system. Trying to close the topic wont erase the contradiction in your suggestion.
If u want to keep this discussion professional, why refuse to...
Data changes completely depending on the time of day. Collecting screenshots durning specific hours is just a biased sample, not a real reflection of the server’s overall players base.
If u actually have a proper set of screenshots from various time slots to prove your point, then show them.
Even with a large player base, splitting the queues for an optional filter is completely unnecessary. It only fragments the matchmaking pool and creates unneeded delays for no real benefit. Keeping the queues unified is always the best way to ensure fast and efficient matches for everyone.
If you're claiming that 7 Arab players per match or that 80% of the player base is from the Middle East, could you please provide the official source or statistics for those numbers? Without official data, it's just a personal impression, not a factual argument.
Just to clarify, the 'AS' region in CubeCraft stands for Asia/Pacific and the servers are physically located in Singapore. This means the region covers players across both Asia and Oceania, including Australia. Given the massive geographic and player scale of NA, EU, and Asia/Pacific, it’s...
That 80% estimate seems to be based more on in-game chat activity, which can be very biased. The players who actively type in chat are only a small, vocal percentage of the lobby, while the vast majority of players remain silent. We can't judge the entire server's demographics just from chat...
Thank you for clarifying that 99% of Middle Eastern players are already on Europe servers. However, that actually supports my point. Since there is a significant difference in the player population between the Middle East and Europe, a separate ME matchmaking queue likely wouldn't have enough...
I completely agree with Soveratize here. To add to that, while a 40 second filter might work fine in highly populated regions like EU or NA for major game modes, it would heavily damage less popular game modes across all regions. During off peak hours, a 40-second delay would just stall the...
Honestly, a Middle East server won’t even function properly because the player population is too small. Even during peak hours like 8 PM in Asia, the lack of players forces the system to transfer us to Europe servers just to get a match started in certain game modes. If a huge region like Asia...
Last year’s Halloween event felt a bit emptier without Ender returning.
Limited time modes like Ender can make seasonal events feel much more special without permanently splitting the player base.
Especially during events like Halloween, having a temporary mode gives players something...
There was a player who chatted the same thing three times in one second. Is it possible to report that as spam?
If it's considered spam, I will report him.
Sometimes the victory sound doesn't play due to a glitch, and for a moment you don't know what happened, so it's inconvenient if it's completely removed (personal opinion).
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