We're running an internal migration of all old players' stats to our new highly advanced statistics tracking backend. This means that stat changes will be a bit delayed while we ingest this huge backlog of data. Nothing is being lost, it'll just take a bit longer to show up in the in-game UIs.
Livid isn't easy, and his copies can shred you to seconds if you don't have enough def. My team's been getting torn to pieces because of it, and right now none of us knows how to identify the real one!