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Sophie
Sophie
Their recovery looks like it's best in the game. It's like K. Rool's but with a larger hitbox and much faster.
Dair comes out super quick (FRAME 9!!!!!)
Bair is fast and strong but has extremely limited range.
Biggest issue seems to be in range. His F-tilt is probably the worst in the game. Lots of super close-range moves.
Sophie
Sophie
Neutral-B is really bad despite doing high damage.
Side-B is VERY damaging, brilliant for forcing options at ledge.
Side-smash has good range, speed and damage.
Fair has underwhelming range.
Throws do big damage, esp. up-throw which is also a combo-starter (39.9% damage from up-throw, Uair, Bair)
Sophie
Sophie
Really neat character but quite niche. Great up close and at ledge, but feels awful in disadvantage due to close-quarters move-set and slow speed.
Sophie
Sophie
Nair always puts the opponent in front of him so it works like Palutena's, except quicker so more reactionary. Seems too laggy for anything to confirm out of it.
Story
Story
Absolute beast of a spike, neutral B is also great for ledge guarding (very far away from ledge too). Up smash is pretty good range wise. He is now my second main, very very good character in my eyes if you know what you're doing.
Sophie
Sophie
Side-B at ledge covers standard, attack and drop-attack get ups with some seriously punishing damage for anybody who doesn't respect it (almost 60%!!). Neutral B covers jump get-up and possibly roll get-up. Best edge-guarder since Ivysaur??

ALSO PALUTENA GOT BUFFED?? Jigglypuff also got some really defining buffs, Hbox must have his eyes on every tournament ever right now.
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