Wonderful concept, though I feel like this would be quite complicated to implement - now of course this is possible, but the diverse ways of gameplay (from both platforms) would be hard to keep a track of seeing that the Bedrock platform is much more diverse adjusted than the Java platform -...
The reason you may have suggested this was primarily due to the high risk of players spamming the explosive bow, making it much more overpowered than envisioned - wonderful concept, but I believe that a 5 to 10 second cooldown would be much more efficient in situations like these: making it...
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