Because if the system waits for players with similar ping it has a smaller pool of players to choose from... Smaller pool = longer matchmaking times. Especially during off peak hours
I loved this idea hamwody, but as a UI/UX Designer, I find the visual aesthetic of your suggestion impressive, though the User Experience (UX) could be complicated. I agree with @yurisatori0312 on certain points... many new Cubecraft mobile users may not know that they need to long press an...
So I think we're misunderstanding each other a bit... Your tone has shifted from discussing the idea to discussing me?
1: Disagreeing with a suggestion doesnt mean I'm attacking it or the person who made it. I'm simply discussing the possible downsides just like we're discussing the possible...
I still disagree with the idea because there are still many problems with it because queue times can still become bad in less active regions or smaller gamemodes even with the fallback system, the system assumes input type automatically decides fairness.. when skill experience ping and game...
You basically want Platform Based Matchmaking and this system is actually possible and Cubecraft can easily add it because Minecraft Client already sends data of Operating System but, I disagree with this suggestion because bedrock is made for crossplay... and separating queues would make...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.