Hey man, it's nice to see you. I haven't played lucky islands seriously in a very long time, but I remember running into you quite a few times when I played solos. Nice seeing you still around, and huge congrats on getting to first on the teams leaderboard. Map looks awesome btw.
I see the feedback team being discussed here, so I want to share a bit of my own perspective about exactly what went wrong:
If there was something that doomed the team from the start, it was that some of the first members added to the team completely disagreed with the team’s existence and...
You could make it so that we are required to show some form of proof that we built the maps ourselves. Specifically, a video requirement which shows us building the map seems like the easiest solution I can think of. If someone’s already going through the effort of creating a map on their own...
So recently, I’ve noticed that a lot of people here aren't so thrilled about the replacement of permanent ranks with subscriptions. The main suggestion I see people demanding is for this change to either be reverted entirely or for ranks to return alongside the new subscriptions. However, I...
I saw someone asking a similar question in the profile posts a bit back, and Fesa said “Any items purchased/gifted before the changes remain the same as they have been.” This is consistent with my experience having the lucky islands rank (I’m still super thankful about that, you’re the best)...
Since the message isn’t directed at me, here’s a response from an outside observer, maybe trying to calm things down or offer a different perspective:
Hey, just jumping in here—I get that AI-generated stuff can feel a little off sometimes, but maybe give them the benefit of the doubt? A lot of...
I honestly had no idea this was also a thing in bedrock edition until now. I really don’t expect that this could be a big issue in the game since most players probably don’t know about it. I’ve never had any match where a player using the rainbow apples caused me to loose a fight. In a similar...
I’m glad you mentioned that kit since it doesn’t exist in bedrock and I agree that what kits give you should be overall weaker than the loot you obtain from lucky blocks. Kits in bedrock are much weaker, one gives you a wooden sword, one gives cooked beef, one gives some stone block, and one...
One difference I have noticed which effects mobile devices specifically is that the direction a player takes knockback in is now based on the position of the other player, not the angle which that other player was facing. I doubt this is the change people are complaining about though.
Here are some of my thoughts:
As you’ve mentioned, hostile mob spawn eggs are currently Java exclusive. I’m not sure why this is the case and would like to see hostile mob spawn eggs in bedrock edition as well. I also strongly agree with having a wider variety of possible spawn eggs.
I agree...
I understand now that most of your comment was regarding the Java version of lucky islands so I understand and agree with most of your points. I’ve now realized how important these differences are, so I’ve made a thread here where I plan on keeping track of these differences since it is...
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