The gold sword is currently useless, as it does the same amount of damage as a wooden sword and has much less durability. So, a solution to this problem would be to replace it with a knockback I golden sword. This sword should only spawn after the first refill, and at mid, to prevent rushers...
This would be great, but giving extra loot items to Obsidian ranks is just unfair. I mean, I get that they paid money for this, but that's a little bit pay to win. Otherwise, it's pretty good.
PvP Legacy solves this issue very well. Instead of gaining full health on kills, you should gain the amount of health you took away from the player you killed.
Honestly, I think that they're paying more attention to Bedrock more than Java. They've updated knockback, revamped scoreboards, and done a lot for Bedrock. It's becoming a very enjoyable experience imo.
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