Finally someone that mentioned the current measure in place to help balance the item in question! Increasing the price to 3 emeralds still sort of means nothing, especially when you just have to wait an extra like, minute for those, of which when uncontested means nothing still and we're back to...
If you login via the discord api on a bot account, you will bypass all captchas as their service already knows you're a bot and not a bot trying to claim to be a real user.
Ah yes, let's just release all of our custom code that we had to build from the ground up to make this possible. Not going to happen.
As for licensing, our custom code doesn't touch anything GPL related so we don't have to release anything.
A different mode of SkyWars (not a voting option) like we have on our Bedrock Network, Chaos SkyWars, would make sense in this case for our Java network where the loot in the game is something crazy - but that's not for me to decide to bring over to Java.
The issue with creating bounties depending on a player's kill streak means that just because I'm on a 5 kill streak, I'd have a bounty on me but I might've gotten those 5 kills in the past 20 minutes and gone afk for the last 5 minutes for dinner or something silly like that. Whilst we could...
Not going to happen sadly, even if it is a good idea. It's just not feasible when it comes to time and effort to do something like this. Not only would we have to get the latest version of the combat 'snapshot', we'd have to customise the server jar to implement all of our current custom code...
Seeing as you're from South America, you would've most likely been connecting to your U.S proxies of which was then connecting to our game servers over in the UK. The US proxies were removed from our infrastructure shortly before we moved our servers back over to France. So instead of you going...
I can sit here and make excuses too, our boxes have at least 10x the networking capacity that you have so it mustn't be us either. Sadly, that's not how networking works. We could both have decent speeds, but the journey the packets travel from our box to your home might be where the issue lies...
Nope, that's not how that works at all.
If you are genuinely experiencing lag issues when we have around 3,000 players online then you should contact support so both parties can find the cause of this 'lag'.
When we did have 6,000 players online the lag was due to us hitting our...
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