Minecraft PC IP: play.cubecraft.net
  • We're running an internal migration of all old players' stats to our new highly advanced statistics tracking backend. This means that stat changes will be a bit delayed while we ingest this huge backlog of data. Nothing is being lost, it'll just take a bit longer to show up in the in-game UIs.

Recent content by Evaluatiefout

  1. Evaluatiefout

    KASPER YOUR SO LATEEEEEE

    KASPER YOUR SO LATEEEEEE
  2. Evaluatiefout

    Gefeliciteerd 🥳!!!!!

    Gefeliciteerd 🥳!!!!!
  3. Evaluatiefout

    HEEEEEEEEEEEEEY

    HEEEEEEEEEEEEEY
  4. Evaluatiefout

    HAPPY BDAY KASPERRRRRRRRRRRR!!!!!!!!!

    HAPPY BDAY KASPERRRRRRRRRRRR!!!!!!!!!
  5. Evaluatiefout

    hi buddy, good luck!!

    hi buddy, good luck!!
  6. Evaluatiefout

    LATE HAPPY BDAYY!!!!!!!

    LATE HAPPY BDAYY!!!!!!!
  7. Evaluatiefout

    DAPHNEEEEEEEEEEE

    DAPHNEEEEEEEEEEE
  8. Evaluatiefout

    HAPPY BIRTHDAYYYY

    HAPPY BIRTHDAYYYY
  9. Evaluatiefout

    ewwww

    ewwww
  10. Evaluatiefout

    #200 ♡

    OMG NOO, THE SINGING IS THE CUTEST THING I HAVE EVER SEEN, ILYYYYYYY
  11. Evaluatiefout

    GOODLUCK!!!!!

    GOODLUCK!!!!!
  12. Evaluatiefout

    hello assistant.

    hello assistant.
  13. Evaluatiefout

    congratss, you will do great<33

    congratss, you will do great<33
  14. Evaluatiefout

    All Networks Matchingmaking focus on ping

    Hii, I wanted to make a suggestion about the matchmaking system. I have noticed that most matchmaking is focussed on wait time or playercount. For example I was playing FFA and when the map closed, I was sent to a NA map because there were more player in it. While there were 3 other EU maps...
  15. Evaluatiefout

    happy birthday!!!!

    happy birthday!!!!
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