I am sure there are many posts like this but il explain why i think its beneficial.
Having custom kits can assure plays practices what they want to practice without getting a kit like fishing when its just a 2 second pvp with a sword and a fishing rod.
Placing custom kits behind the 90 Battle...
Backpacks assessable by allowing users to place items inside without needing to take more than 1 inventory slot. This could be used for large projects or even if you need to grab iron or cobblestone to fix a certain tool or equipment.
Making them craftable out of string and leather and here it...
I have just played a game of EGGWARS and i was 1v1 ing against a hacker who had anti knockback and autobuild when i got him low he would just walk away heal and come back. so i got creative trapped him in a corner in the under part of my base and crited him. Best part is the guy was so buns he...
Obviously achievable cosmetics have been a thing in Cube Craft For A Long Time but i dont think it is done enough so that the fanbase can enjoy it.
My Idea
My idea is bringing in Monthly Rewards (Like an Idea of recrooms weekly reward system) where you would have multiple challanges spanning...
At this very Moment Cube Craft bedrock (Correct Me If I Am Wrong)
Has a Max friend Capacity of 10 (I understand that more can be unlocked through different bundles and passes)
**And who does not like friends?**
So instead what if adding more friend slots are dependent on Cube-craft Level...
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