As of now stats are just kind of meaningless. The only stat that matters is wins, it's not like each individual game has its own levelling system like other servers so that's another reason why there needs to be more opportunity for network level XP whether that be top 3 kills or top 3 in general.
I've thought about kills for XP before especially in gamemodes in Skywars and Eggwars. I think if they also implemented kills for XP even if it only gave lets say 5 XP for Skywars and 2 XP for Eggwars since you can respawn it would reduce camping.
I would like to see this implemented in all games or just longer games like Eggwars because rounds take rather long sometimes and I think it would be nice for top 3 finishers to receive XP as well, just reduced XP depending on the place you finished.
Even if you were to 'ban' butterfly clicking what's stopping a player from continuing to do it? It's not a cheat it's a form of clicking which anyone with a mouse can do.
Im pretty decent at PvP as that’s what I spent most of my time doing on Java. I adjusted somewhat fast as it’s similar to 1.8 what I don’t really like though maybe it’s just a CubeCraft thing but food regens health very fast and I’m not a fan of not being able to sword block and the jump physics...
I played Java for 10 years and just in the last couple weeks I made the switch to Bedrock because the player count is substantially higher and I feel like it's more enjoyable with the way Bedrock is programmed. I still play on PC though because my specs are much better than what the consoles are...
After recently getting into the Bedrock side of Minecraft and actively playing on CubeCraft again I decided to create a forums account. I was heavily involved in the Spleef community around 2016-2017 and discovered CubeCraft through the partnership with Spleef League for the World Cup. Now all I...
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