I saw a similar thread on this, but I wanted to leave my intake. I thought, well, there are enough changeable things, so why not have a vote for every rank? Here's what I think each rank should get, let me know if it should be switched around or you have other ideas. Iron: Tower Strength- Controls whether towers do 75%, 100% or 125% damage. Shown as Weak, Normal, or Strong. Lapiz: Mob Speed- Controls whether mobs move at 75%, 100%, or 125% speed. Shown as Slow, Normal, or Fast + Iron. Gold: Mob Strength- Determines whether mobs can take 80%, 100% or 120% damage OVERALL. Shown as Strong, Normal, and Weak + Lapiz Diamond: Price- Changes the price of everything to 50%, 100%, or 150%. Shown as Cheap, Normal, or Expensive + Gold. Emerald: Tower Disable- Gives the option to disable 0-2 towers not mage. It would be a popup menu that has all towers except mage, emeralds could click 2 and disable them for the duration of the game. It could be 1 standard and 1 nonstandard to prevent both archery and artillery from being disabled + Diamond. Obsidian- Instant and Super Armageddon- Instant Armageddon is very simple, it starts right away. Super Armageddon starts at the normal time, but ghats will spawn and throw stuff at the towers. You can also combine instant and Super Armageddon + Emerald.