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"Ticking Screen" Connection Error

Discussion in 'Bug Reports/Support' started by deathdragon206, Mar 8, 2015.

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  1. deathdragon206

    deathdragon206 Member

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    Whenever I try to log in to cubecraft, it shows the "logging in" screen for a second and then my mc crashes. This only happens for cubecraft, no other servers. Any help? Here's the report:

    ---- Minecraft Crash Report ----
    // I feel sad now :(

    Time: 3/7/15 7:14 PM
    Description: Ticking screen

    java.lang.NullPointerException: Ticking screen
    at ayw.d(SourceFile:169)
    at bjw.a(SourceFile:1160)
    at hu.a(SourceFile:99)
    at hu.a(SourceFile:13)
    at ef.a(SourceFile:164)
    at bbm.c(SourceFile:85)
    at azi.p(SourceFile:1323)
    at azi.ah(SourceFile:760)
    at azi.f(SourceFile:711)
    at net.minecraft.client.main.Main.main(SourceFile:152)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at ayw.d(SourceFile:169)
    at bjw.a(SourceFile:1160)
    at hu.a(SourceFile:99)
    at hu.a(SourceFile:13)
    at ef.a(SourceFile:164)
    at bbm.c(SourceFile:85)

    -- Affected screen --
    Details:
    Screen name: bcj

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [bkf['deathdragon206'/98341, l='MpServer', x=8.50, y=66.62, z=8.50]]
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 1 total; [bkf['deathdragon206'/98341, l='MpServer', x=8.50, y=66.62, z=8.50]]
    Retry entities: 0 total; []
    Server brand: BungeeCord (git:BungeeCord-Bootstrap:1.8-SNAPSHOT:"972b4c1":1025) <- Spigot
    Server type: Non-integrated multiplayer server
    Stacktrace:
    at bka.a(SourceFile:289)
    at azi.b(SourceFile:1952)
    at azi.f(SourceFile:720)
    at net.minecraft.client.main.Main.main(SourceFile:152)

    -- System Details --
    Details:
    Minecraft Version: 1.7.4
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 347169096 bytes (331 MB) / 454045696 bytes (433 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 23129 (1295224 bytes; 1 MB) allocated, 23129 (1295224 bytes; 1 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.7.4
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 8610G GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: [[1.8]_R3D.CRAFT_SR-128x_v0.2.0.zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)
     
  2. OrangeGE

    OrangeGE Member

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    I see you're using Minecraft 1.7.4. Please use 1.8 when connecting to the server, and also reply to this thread if that fixes it or not, so I can ensure that I have answered your question/statement. :)
     
  3. deathdragon206

    deathdragon206 Member

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    That worked
     
  4. OrangeGE

    OrangeGE Member

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    Cool! Thread locked. :)
     
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