Hide and Seek -Hiders cannot die until the seeker spawns. -Every minute, hiders receive 1 firework. Using the firework gives the hider 1 point but also alerts the seeker to the hider's location. Only 1 firework can be held at a time so you can't spam fireworks at the end for points. -If all the seekers leave, either select a random hider to be the new seeker or give the winning hiders their 5 points. Ultra Hardcore -Players can regenerate health during the grace period, but not after. -Decrease the rate of hunger/health loss from being outside the border -Give players within 15 blocks of the border nausea. You can't see the border through blocks/underground. -Either enable the nether, make a kit with a few splash potions (1 damage, 1 health, 1 poison, 1 strength?) or make a kit that gives the player 1 blaze spawn egg, giving the player a chance to make a brewing stand for potions. Regeneration is impossible without the nether and strength II requires 2 blaze kits and a successful witch kill to achieve, so traditionally banned potions are impossible/incredibly difficult to get. -Ultra Ultra Hardcore mode. Players spawn with a maximum of 3 hearts. Paintball -Let players know if it's Capture the Flag or Deathmatch before the game starts. Maybe rename Flowers and Elements to Flowers(CTF) and Elements(DM), or have two different sign areas for the two different game modes. Super Craft Bros -Make it impossible to hide by shifting. When a player is shifting, play chicken noises at his/her coordinates. Skywars -Anti-gravity mode. Players are all given jump boost IV, slowness I, and fall at the same speed as chickens. Fall damage is off. Diamond+ donors can vote for this option.