Minecraft PC IP: play.cubecraft.net

pewax

Well-Known Member
Sep 4, 2015
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CubeCraft Money Walls Kits/Abilities!

Here are some idea I had for some kits and abilities I hope you enjoy reading and
GET THE MONEY WALLS LEADER BOARD UP!

NOTES: Abilities can be disabled at any time and enabled any time (once brought)!

Kits:

ShopKeeper - Get a piece of paper that you can right click and it will take you to
your teams shop instantly (it can only be used once).
COST: 500 Points

Portal - Build 2 portals by doing /portal 1 and /portal 2. Team mates can use the the
portals to travel to and from each portal. E.G. you make 2 portals then you enter
portal 1 and come out of portal 2 also vice versa (30 second portal countdown per
player).
COST: 1200 Points

GHOST - In the setup period Zombies and Skeletons have to look directly at you to
attack you (once the walls have dropped they can see you again from wherever).
COST: 600 Points

Binder - Get a piece of paper that you can right click and it will give all your
opponents Slowness 2 for 10 seconds (can only be used once and can only be used once
the walls have dropped).
COST: 1000 Points

Ninja - Get a piece of paper that you can right click and it will give opponents in a
radius
of 10, Blindness 5 for 3 seconds (can only be used once and can only be used
once the walls have dropped).
COST: 350 Points

The Stick Of Truth - Gives the player a Knockback 5 Stick that can't be dropped and is
binded to the player on death (Lore "This Is Where The Magic Happens") Quote from
South Park The Stick Of Truth.
COST: 750 Points

Abilities (Setup Like The Skywars Abilities):

Apple Converter,
1. Every golden apple brought from a shopkeeper has 1% chance of being a god apple,
COST: 50 Points.
2. Every golden apple brought from a shopkeeper has 2% chance of being a god apple,
COST: 100 Points.
3. Every golden apple brought from a shopkeeper has a 3% chance of being a god apple,
COST: 250 Points.
4. Every golden apple brought from a shopkeeper has a 4% chance of being a god apple,
COST: 500 Points.
5. Every golden apple brought from a shopkeeper has a 5% chance of being a god apple,
COST: 750 Points.
6. Every golden apple brought from a shopkeeper has a 6% chance of being a god apple,
COST: 1000 Points.
7. Every golden apple brought from a shopkeeper has a 8% chance of being a god apple,
COST: 1500 Points.
8. Every golden apple brought from a shopkeeper has a 10% chance of being a god apple,
COST: 2000 Points.

Obby King,
1. Every block placed (not obsidian) has a 3% chance of turning into obsidian,
COST: 50 Points.
2. Every block placed (not obsidian) has a 6% chance of turning into obsidian,
COST: 100 Points.
3. Every block placed (not obsidian) has a 9% chance of turning into obsidian,
COST: 250 Points.
4. Every block placed (not obsidian) has a 12% chance of turning into obsidian,
COST: 500 Points.
5. Every block placed (not obsidian) has a 15% chance of turning into obsidian,
COST: 750 Points.
6. Every block placed (not obsidian) has a 18% chance of turning into obsidian,
COST: 1000 Points.
7. Every block placed (not obsidian) has a 21% chance of turning into obsidian,
COST: 1500 Points.
8. Every block placed (not obsidian) has a 24% chance of turning into obsidian,
COST: 2000 Points.

Assassin,
1. Hitting enemy players in the back has a 1% chance of insta killing them,
COST: 50 Points.
2. Hitting enemy players in the back has a 2% chance of insta killing them,
COST: 100 Points.
3. Hitting enemy players in the back has a 3% chance of insta killing them,
COST: 250 Points.
4. Hitting enemy players in the back has a 4% chance of insta killing them,
COST: 500 Points.
5. Hitting enemy players in the back has a 5% chance of insta killing them,
COST: 750 Points.
6. Hitting enemy players in the back has a 6% chance of insta killing them,
COST: 1000 Points.
7. Hitting enemy players in the back has a 8% chance of insta killing them,
COST: 1500 Points.
8. Hitting enemy players in the back has a 10% chance of insta killing them,
COST: 2000 Points.

That's All My Idea's So Far! Please Like And Comment For More?
-Thank You!
 

Younisco

Forum Professional
May 13, 2014
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london
Some of the ideas can be developed on, but they all do have a good basis to it. +1.
 

Sophie

Forum Professional
May 1, 2014
8,957
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Arendine Sink
Assassin,
1. Hitting enemy players in the back has a 1% chance of insta killing them,
COST: 50 Points.
2. Hitting enemy players in the back has a 2% chance of insta killing them,
COST: 100 Points.
3. Hitting enemy players in the back has a 3% chance of insta killing them,
COST: 250 Points.
4. Hitting enemy players in the back has a 4% chance of insta killing them,
COST: 500 Points.
5. Hitting enemy players in the back has a 5% chance of insta killing them,
COST: 750 Points.
6. Hitting enemy players in the back has a 6% chance of insta killing them,
COST: 1000 Points.
7. Hitting enemy players in the back has a 8% chance of insta killing them,
COST: 1500 Points.
8. Hitting enemy players in the back has a 10% chance of insta killing them,
COST: 2000 Points.
Apple Converter,
1. Every golden apple brought from a shopkeeper has 1% chance of being a god apple,
COST: 50 Points.
2. Every golden apple brought from a shopkeeper has 2% chance of being a god apple,
COST: 100 Points.
3. Every golden apple brought from a shopkeeper has a 3% chance of being a god apple,
COST: 250 Points.
4. Every golden apple brought from a shopkeeper has a 4% chance of being a god apple,
COST: 500 Points.
5. Every golden apple brought from a shopkeeper has a 5% chance of being a god apple,
COST: 750 Points.
6. Every golden apple brought from a shopkeeper has a 6% chance of being a god apple,
COST: 1000 Points.
7. Every golden apple brought from a shopkeeper has a 8% chance of being a god apple,
COST: 1500 Points.
8. Every golden apple brought from a shopkeeper has a 10% chance of being a god apple,
COST: 2000 Points.
These sound extremely overpowered. Otherwise, very creative ideas c:
 
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Sophie

Forum Professional
May 1, 2014
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Arendine Sink
Remember Points Are Hard To Get.
But once you have the points you're overpowered and it would defeat the purpose of grinding for items as you could just punch somebody and insta-kill them, regardless of armour. Also 2000 points isn't that much for such a perk.
 

pewax

Well-Known Member
Sep 4, 2015
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But once you have the points you're overpowered and it would defeat the purpose of grinding for items as you could just punch somebody and insta-kill them, regardless of armour. Also 2000 points isn't that much for such a perk.

I could change the price?
 

Sophie

Forum Professional
May 1, 2014
8,957
17,872
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Arendine Sink
I could change the price?
No offence, but the ability to 1-hit KO anybody at all, regardless of success rate, doesn't belong in a game like money walls, where you have to grind generators to obtain armour, which could take upwards of 5 - 10 minutes.
 

pewax

Well-Known Member
Sep 4, 2015
219
32
103
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No offence, but the ability to 1-hit KO anybody at all, regardless of success rate, doesn't belong in a game like money walls, where you have to grind generators to obtain armour, which could take upwards of 5 - 10 minutes.

I see your point and when I wright V.2 of this with more kits and abilities i'll take it out!
 
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