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Money Walls - New Kits And Abilities!

Discussion in 'Suggestions' started by pewax, Sep 13, 2015.

  1. pewax

    pewax Member

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    CubeCraft Money Walls Kits/Abilities!

    Here are some idea I had for some kits and abilities I hope you enjoy reading and
    GET THE MONEY WALLS LEADER BOARD UP!

    NOTES: Abilities can be disabled at any time and enabled any time (once brought)!

    Kits:

    ShopKeeper - Get a piece of paper that you can right click and it will take you to
    your teams shop instantly (it can only be used once).
    COST: 500 Points

    Portal - Build 2 portals by doing /portal 1 and /portal 2. Team mates can use the the
    portals to travel to and from each portal. E.G. you make 2 portals then you enter
    portal 1 and come out of portal 2 also vice versa (30 second portal countdown per
    player).
    COST: 1200 Points

    GHOST - In the setup period Zombies and Skeletons have to look directly at you to
    attack you (once the walls have dropped they can see you again from wherever).
    COST: 600 Points

    Binder - Get a piece of paper that you can right click and it will give all your
    opponents Slowness 2 for 10 seconds (can only be used once and can only be used once
    the walls have dropped).
    COST: 1000 Points

    Ninja - Get a piece of paper that you can right click and it will give opponents in a
    radius
    of 10, Blindness 5 for 3 seconds (can only be used once and can only be used
    once the walls have dropped).
    COST: 350 Points

    The Stick Of Truth - Gives the player a Knockback 5 Stick that can't be dropped and is
    binded to the player on death (Lore "This Is Where The Magic Happens") Quote from
    South Park The Stick Of Truth.
    COST: 750 Points

    Abilities (Setup Like The Skywars Abilities):

    Apple Converter,
    1. Every golden apple brought from a shopkeeper has 1% chance of being a god apple,
    COST: 50 Points.
    2. Every golden apple brought from a shopkeeper has 2% chance of being a god apple,
    COST: 100 Points.
    3. Every golden apple brought from a shopkeeper has a 3% chance of being a god apple,
    COST: 250 Points.
    4. Every golden apple brought from a shopkeeper has a 4% chance of being a god apple,
    COST: 500 Points.
    5. Every golden apple brought from a shopkeeper has a 5% chance of being a god apple,
    COST: 750 Points.
    6. Every golden apple brought from a shopkeeper has a 6% chance of being a god apple,
    COST: 1000 Points.
    7. Every golden apple brought from a shopkeeper has a 8% chance of being a god apple,
    COST: 1500 Points.
    8. Every golden apple brought from a shopkeeper has a 10% chance of being a god apple,
    COST: 2000 Points.

    Obby King,
    1. Every block placed (not obsidian) has a 3% chance of turning into obsidian,
    COST: 50 Points.
    2. Every block placed (not obsidian) has a 6% chance of turning into obsidian,
    COST: 100 Points.
    3. Every block placed (not obsidian) has a 9% chance of turning into obsidian,
    COST: 250 Points.
    4. Every block placed (not obsidian) has a 12% chance of turning into obsidian,
    COST: 500 Points.
    5. Every block placed (not obsidian) has a 15% chance of turning into obsidian,
    COST: 750 Points.
    6. Every block placed (not obsidian) has a 18% chance of turning into obsidian,
    COST: 1000 Points.
    7. Every block placed (not obsidian) has a 21% chance of turning into obsidian,
    COST: 1500 Points.
    8. Every block placed (not obsidian) has a 24% chance of turning into obsidian,
    COST: 2000 Points.

    Assassin,
    1. Hitting enemy players in the back has a 1% chance of insta killing them,
    COST: 50 Points.
    2. Hitting enemy players in the back has a 2% chance of insta killing them,
    COST: 100 Points.
    3. Hitting enemy players in the back has a 3% chance of insta killing them,
    COST: 250 Points.
    4. Hitting enemy players in the back has a 4% chance of insta killing them,
    COST: 500 Points.
    5. Hitting enemy players in the back has a 5% chance of insta killing them,
    COST: 750 Points.
    6. Hitting enemy players in the back has a 6% chance of insta killing them,
    COST: 1000 Points.
    7. Hitting enemy players in the back has a 8% chance of insta killing them,
    COST: 1500 Points.
    8. Hitting enemy players in the back has a 10% chance of insta killing them,
    COST: 2000 Points.

    That's All My Idea's So Far! Please Like And Comment For More?
    -Thank You!
     
  2. YounB

    YounB Helper Staff Member Helper

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    Some of the ideas can be developed on, but they all do have a good basis to it. +1.
     
  3. pewax

    pewax Member

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    Thanks I Really Appreciate It! :D What Do You Think Could Be Changed?
     
  4. The_Death_Rapper

    The_Death_Rapper Member

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    gg dude nice thinking plz add this it's not too op and it is good +111111111111111111
     
  5. pewax

    pewax Member

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    Thanks Dude :D
     
  6. Snap

    Snap Mod Staff Member Moderator

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    These sound extremely overpowered. Otherwise, very creative ideas c:
     
    Tacosbefriends likes this.
  7. Hulk Hogan

    Hulk Hogan Member

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    omg how long did it took you to write this o_O
     
  8. pewax

    pewax Member

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    It Took Like 2-3 Hours XD
     
  9. The_Death_Rapper

    The_Death_Rapper Member

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    maybe get rid of the god apple thing
     
  10. pewax

    pewax Member

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    Remember Points Are Hard To Get.
     
  11. pewax

    pewax Member

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    I Could But As I Said Before Getting Over 6000 Points Is REALLY REALLY HARD! :p
     
  12. Snap

    Snap Mod Staff Member Moderator

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    But once you have the points you're overpowered and it would defeat the purpose of grinding for items as you could just punch somebody and insta-kill them, regardless of armour. Also 2000 points isn't that much for such a perk.
     
  13. pewax

    pewax Member

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    I could change the price?
     
  14. Snap

    Snap Mod Staff Member Moderator

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    No offence, but the ability to 1-hit KO anybody at all, regardless of success rate, doesn't belong in a game like money walls, where you have to grind generators to obtain armour, which could take upwards of 5 - 10 minutes.
     
  15. pushi2009

    pushi2009 Member

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    yeah pewax that 1 hit kill thing is op af
     
  16. pewax

    pewax Member

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    I see your point and when I wright V.2 of this with more kits and abilities i'll take it out!
     
  17. pewax

    pewax Member

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    I Know I'll Take It Out ;)
     
  18. pewax

    pewax Member

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  19. EroShadows

    EroShadows Member

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    All Really good ideas although I have to that it'll be hard to make it happen
    +1
     
  20. pewax

    pewax Member

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    Thanks! Do You Think I Should Add More Kits?