Know the plugin. The Factions plugin is a big one with many commands. Knowing the basics of using the plugin is the only way to use all of its features to your advantage. Before starting a faction, I recommend reading a basic Factions plugin tutorial, such as this one. Knowing the commands and what they do, as well as what power is and what it is used for, is absolutely essential. Stock up on everything. Players are most likely to join and be loyal to your faction if you can offer them aid in the form of materials, tools, gear, and food. Stocking up on wood, stone, enchanted gear and tools, and some bread or meat before inviting players to your faction saves time later when your members start asking if the faction has materials and food they can use. Plan your base. Building your base before recruiting faction members has a few advantages. The biggest advantage is that you can plan every inch of your base to maximize defense and efficiency. If you were to claim an area of land and let members build wherever they want, it would be very hard to secure and defend your base. Another advantage to building your base before recruiting is that one or two builders with a plan usually leads to visually appealing yet functional bases. Players are much more likely to join and stick with a faction with a great base. Security and defense are usually the first things to think about when building a base. The location of your base is one of the biggest factors in its security. Bases built out in the open are fairly obvious and vulnerable to attack from TnT cannons, players with enderpearls to teleport over your walls, and griefing in general. Bases that are built high in the sky, under water, or under ground are usually the easiest to keep secure. In the middle of an ocean is also a good choice since not many people venture out there, and if they do they're unlikely to go through the trouble of building a TnT cannon in the middle of the ocean. If you're intent on having your faction base out in the open, at least put a roof on it. Walls are pointless when enderpearls allow players to teleport over them. Once you've chosen a location for your base, don't tell anyone where it is! Don't allow any visitors other than people you trust and add to your faction. If nobody knows where your base is, nobody can attack it. When building your base, you should have a few areas enclosed with one way doors opened by buttons. This will restrict access to these areas, since only faction members will be able to use the buttons. These areas include: - Your faction home to protect members as they arrive - An obsidian bunker - Your nether portal so that enemies that may find themselves in your portal when leaving the nether can't access the rest of your faction base. If you decide to have mines connected to your base (which is a really bad awful horrible idea), PUT ONE WAY DOORS ON THEM. Your mines can easily extend outside your faction's protection and let in wandering miners or clever enemies. Once you have a secure base, you should also think about creating a "war room" with gear, weapons, food, and potions for you and your members to use in case of enemy attack. Having well armed players who are willing to protect your base is the best way to fend off enemy attacks. With a defense plan in mind, build your base and consider including a few key rooms. These rooms will serve all of the needs of you and your members: - Private storage room (keep anything you don't want members to be able to take freely inside a protected storage room). - Crafting, smelting, and public storage room. Place some resources and gear here, and let your players place and take from the chests freely. - Farms. Having at least wheat, sugar, and melon farms will provide your faction with food and paper. More farms are better, as big as you can possibly get. Consider breeding animals for meat and leather as well. - Player rooms. Give each member a room of their own to store their personal items. - Bunker. Made of obsidian, in case of enemy attack. It's also not a bad idea to keep your most valuable items in here, as they won't be blown up by TnT. - Enchanting and brewing equipment and supplies. Your members may bring their own, but having some brewing stands and a max level enchantment table is useful and a good selling point for your faction. When building your base, remember that expanding vertically is better than expanding horizontally. When you claim a chunk, you claim that land from sky to bedrock, so make use of all that space and keep your power needs down! Recruit faction members. Now that you have an awesome, secure base built you should advertise your faction. Let players know you're recruiting, and outline some of the best features of your faction and base. Be careful not to brag too much, since this can make you a target for factions looking for bases to raid. Once you have some interest in your faction, get to know the people you'll be recruiting. You'll be trusting your members with your base and all of your supplies, so it's worth getting to know them enough to make sure they will be loyal and benefit your faction. Don't let everyone who wants to join into your faction! Select the most mature and honest members. Having five or six faction members who are loyal, good players is better than having tons of members that stay for a few days, take your materials, and leave. Having faction members is no good if they don't benefit your faction. Having a board with lists of things that need to be done or materials that need to be collected is an easy way to let members know what they can do to help out the faction. Ask them to contribute material, especially if they use materials from the faction's public storage. In addition to your faction members, players from allied factions will benefit your faction. Make allies of some stronger factions by helping them out, and they may help you out when you need some hard to find material or are being attacked by an enemy faction. Give your members a concrete set of rules. Having a strict set of rules for your members to follow, and a list of consequences should they break those rules, makes it very clear what you expect from your members and what they can expect from your faction. This list should be in the /f home area where everyone can see it. Some rules that will benefit almost every faction are: - No visitors. Keep your faction location a secret! - No defacing the base. This leads to decrepit looking buildings and holes for enemies to enter through. - No stealing from the base or faction members. If members can't trust their own faction members not to take their items, they will not feel safe in your base. - Contribute materials, and don't hog community resources. - Do not make unnecessary enemies, and remain loyal to the faction! If your members do decide to leave ask that they kindly take what they came with and leave in peace.