Discussion in 'Suggestions' started by MegaAlen, Jul 10, 2014.
It's me again with my new map for hide and seek.
Even more pics:
I love this! @PinkStr3ak @Minimooseha
Tags: @LaserDolphin77 @SGTkuzey @Aimee2323 @caliocean @Claudia @Dai_Matsumoto @Divvy1 @Efcluke94 @Formelet @gedas001 @jinjo90 @johncoles @Lucariatias @Lukey_Dude @musemat @Parvati12 @PinkStr3ak @PocketLord @SevereWarning @Volkom_ @WolfWhisperer12 @rubik_cube_man @halothe23
This looks insanely hard as a seeker to find the hider. The map itself is quite simplistic, and is lacking a more creative theme. And please don't tag every single staff member, its the builder's who decide whether it meets the standard. We appreciate the staff and communities opinions, however in most cases the builders are the ones who decide.
I do like this map, but it's a bit overpowered for hiders, try cutting off some areas and making it smaller.
Great job man.
It would be hard to find the hiders but good map.
What is your plot ID.?
If you work with the suggestions from our builders and they give us a go (yes, its them who decide what maps go on our server, not us) then we can implement it.
In this map, maybe there should be like 36 players max? idk.
Yep map is now smaller and more details added.
I like it bro!! Its awesome!
Hey, could you tell me how you put the ladders there without a block behind it?
Yeah sure. You need wordedit at first. Then place ladders on blocks. Then do //fast. Select blocks behind ladders. //set 0. Then //fast. You're done
Is it ok now?
Really not sure why you're tagging me here, I just write plugins.
I think he just tagged everybody on the staff list..
I find it hilarious that the little bit of mines that you added here appears to be bigger than the entire mines map.
On Topic: I love the overall idea of the map, but as people have said before, there's about a bajillion different places to hide. You're definitely a talented builder and I think this map has a ton of potential, but maybe nerf it a weeeeee bit. I built the Wild West map and soon-to-be-added (according to @Efcluke94) Canals map, and as you can see in those two threads, taking gameplay into account DRASTICALLY changes your map. I try to give the players a decent chance by giving them some running space as well as a good variety of hiding spots, but it's definitely good to give the seekers similar advantages.
My advice would be to add some more buildings rather than more outdoors "hiding-in-plain-sight" spots, and as @Efcluke94 said, try to stick to a main theme for your map. Savannah makes me think of high wispy trees, tall grass, giraffes, etc. Your map's all over the board, with mines, farms, piles of tnt, and so on. I'm a big fan of what I've seen so far and I'd love to see this added! (Also if you're building in the creative server, what's your plot ID? I'd love to see your work first-hand )