Recently, it looks like the CubeCraft devs decided to nerf 1.9's new regen mechanics. I don't really have an opinion on the subject, but a serious bug resulted from this change. When you fill your food bar in 1.9 and do not have full health, the game restores your health quickly and at the same time reduces your saturation level quickly until either your health is full or you run out of saturation. When the new regeneration mechanic was nerfed on this network, the fast regen was removed but the fast saturation reduction remained. The game now continually reduces a player's saturation trying (in vain) to fill up the health bar, leading to players being forced to eat food almost constantly when not at full health (and even with full health it appears eating is necessary more often than before). I would greatly appreciate it if this bug was fixed. Thanks!