(Spoiler alert: This is my first thread) Lag Most of you know what this is. And it's annoying! Especally in games where players have 1 or more unlocked arrow trails. These generally cause lag. Of course there are more things that cause lag and I will list them down below. I have a few ideas to lower the lag for everyone: Entity's: If there are a lot of entity's in a game, then it's the best way to remove those after a period of time. Examples: Arrows: Arrows can't be picked up in some games. For example in Super Craft Bros, Arrows just stay on the ground, more and more arrows stack up on the ground and just stay there, wich cause lag in this case. Some arrows even have particles that causes even more lag! My idea is to delete any arrow that is stuck on a block for 15 seconds. (Also counting the 2 extra arrows in skywars) This does not count on minigames where you can pick them up! (Survival Games, Assasins, etc) Pros: As the example SCB. It Reduces lag a LOT. Arrow spammers don't stand a chance Cons: On skywars players can still spam arrows and still cause lag AFK kicks: Some players attemp to AFK (Away From Keyboard, Or just keep running the game) To fill up 1 server slot, I saw this a lot in Assasins where I was not able to join because of some players being AFK. A easy way to remove players that are AFK is kicking them out of the game if they don't move for 10 minutes, or a uniqe way to do this is: Every 20 minutes, all players cords will be saved. After the next check. If a player has the same cords or didn't walk 125 blocks (X,Z,-X and -Z counted). The player also gets kicked and send to the lobby of the minigame. Pros: Slighty reduces lag (Yes, a lot of players also can cause small lag) Gives other players a chance to play. Cons: Players may abuse the second way of kicking by walking the amount of blocks required. All comments are welcome. Suggest more ideas. And don't try to reply on everyone's comments.