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Cube Chasers Minigame

Discussion in 'Suggestions' started by Hallucinated, Jan 21, 2015.

  1. Hallucinated

    Hallucinated Member

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    I'm not sure if this is a game anywhere else, but I had an idea of where a bright colored block (wool, lapiz, redstone) teleports in random orders on a map, the goal is to get to 10 points first by hunting the block down and punching it for a point before another player gets there first.

    Here's the catch; It's PvP.
    While you're hunting the block down, you need to be on the lookout for other players because they can kill you.

    Edit: Random chests fall along the map, the chests will consist of good and bad effects. 50/50 Chest Chance

    Good:
    Nuke - Kills all enemy players (9% Drop Chance)
    Point Block - One free point (14% Drop Chance)
    Sword Upgrade - Gives currently equipped sword +1 sharpness (40% Drop Chance)
    Minons - Spawns 3 Skeletons with 3 hearts who will fight for you (30% Drop chance)
    Snow Bomb - Recieve 3 Snow balls that explode in impact (60% Drop Chance
    Player Boosts - Reciece any positive player effect (Not stackable) (80% Drop Chance)

    Negative:
    Self Destruct - Player dies instantly (40% Drop Chance)
    Evil Chicken -Chicken spawns in and attacks the Player (30% Drop Chance)
    Point Lose - Lose a point (20% Drop Chance)
    Unlucky - Gain a Negative player effect.
    -Adding more when I get home-

    Kits:
    Default: Iron Armor: Knockback Wooden Sword

    Speed Racer: Swiftness 1, Chain Armor, Sharpness 1 Stone Sword

    Tank: Protection 1 Iron armor Slowness 1, Stone Sword

    Hunter: Compass that points to location of block, Protection 1 Leather Armor, Stone Sword, 2 potion of health.

    Archer: Power II Punch 1 Bow, Leather Armor, Wooden Sword

    If you have any more kit suggestions, feel free to share, as I did this on mobile and will be updating it when I get home.
     
    Last edited: Jan 22, 2015
    Tacosbefriends and YounB like this.
  2. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    Sounds like hide and seek mixed with parkour minigame.
    10/10 would play -IGN
     
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  3. Sevenade78

    Sevenade78 Member

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    I like the Idea, sounds fun
     
  4. Exciting_pancake

    Exciting_pancake Admin Staff Member Administrator

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    Like parkour minigame, but in my opinion will be more boring because there isn't the added obstacle of parkour. I think it will become less and less popular over time, but a good idea. Well done.
     
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  5. Sevenade78

    Sevenade78 Member

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    More random stuff happening ingame or some other thing that makes the game better? :p
     
  6. johnyestaloca

    johnyestaloca Member

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    Standard classes.

    Knight class.
    -iron sword. (unbreaking)
    -iron armor.

    Archer class.
    -bow. (power I)
    -iron sword. (unbreaking)
    -leather armor.

    Druïd.
    -iron sword. (unbreaking)
    -chainmail armor.
    -potion of swiftness (unlimited)

    Classes, you have to buy with coins/points.

    Assassin. (1500 points)
    -iron sword. (sharpness I)
    -leather armor.
    -potion of swiftness. (unlimited)

    Mage. (2000 points)
    -wooden sword. (flame I)
    -leather armor.
    -potion of strength. (for 20 seconds)
    -potion of swiftness. (for 1 minute)

    Tank. (2200 points)
    -stone sword. (sharpness I)
    -iron armor.
    -protection I on chestplate.

    Shadow Archer. (2200 points)
    -stone sword.
    -black leather armor.
    -bow (power I, flame I)

    Pyromaniac. (2500 points)
    -wooden sword (flame I)
    -diamond armor.
    -1 lava bucket.

    Executioner. (3000 points)
    -wooden sword (sharpness II)
    -diamond armor (protection I)


    Tada! :p


    -first 15 seconds of the game slowness.
     
  7. johnyestaloca

    johnyestaloca Member

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    The last sentence belongs to the executioner.
     
  8. Sevenade78

    Sevenade78 Member

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    Don't think the kits are balanced enough, like Executioner
     
  9. johnyestaloca

    johnyestaloca Member

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    So what aint balanced then? If you tell me, I can ballance it. :p
     
  10. johnyestaloca

    johnyestaloca Member

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    Oh and executioner has 15 seconds slowness. And these classes are actually for Younis's game.
     
  11. Sevenade78

    Sevenade78 Member

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    I know they are, I don't really think they fit into this game, but you can proof me wrong. 15 Seconds of slowness are nowhere enough, if you think about how long you could survive
     
  12. YounB

    YounB Helper Staff Member Helper

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    I love this Matt (please don't blush. ;-; )

    I
    Why are you bringing up something that was for one thing, having the same classes for two things _will_ become tedious.
     
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  13. ModernRevolution

    ModernRevolution Member

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    ^ What pancake said, I think this game should have something that sets it apart and will make it interesting. Maybe adding huge amounts of mobs and everyone has to work together to get the correct blocks? Or, you could be attacked both by the mobs and the other players. Just a thought :p
     
  14. tiger101tiger

    tiger101tiger Member

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    I believe you mean fire aspect there, and on pyromaniac.
    I personally would like this, if it had maps that were either like a very small and tall sg map, or like a maze with no exits. Though, it is similar to parkour minigame, only with kits and without parkour.
     
  15. Maceshank

    Maceshank Member

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    I believe that this game could be pretty fun to play, with some adjustments I would play it.
     
  16. SoyFlaminyon

    SoyFlaminyon Member

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    I think it would be very fun.
     
  17. Maceshank

    Maceshank Member

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    I do like claudias idea of being attacked by mobs and players though. That would improve the idea alot. It is a very good base idea though.
     
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  18. Simbaaa

    Simbaaa Member

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    Pretty great idea, I like the concept
     
  19. johnyestaloca

    johnyestaloca Member

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    Cuz you told me that you did want vanilla pvp with equal classes. I thought you wanted those other classes like knight, assassin and archer. :)
     
  20. LaserDolphin77

    LaserDolphin77 Member

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    My thoughts exactly. For this game we'd need things to make it more interesting, @Aimee2323 already had an idea of mobs attacking, and the kits are also pretty cool, but it needs more. Maybe there could be some traps set around the map/arena that the players might want to avoid, but there could also be places inside those maps which could give you a slight advantage, e.g. a power up or a better weapon/armour. I would go with the armour or weapon, since parkour mini game already has the power up feature (and I'm pretty sure you can also hit people off the sides of the parkour, or was that removed?).
     
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