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A few hide and seek suggestions

Discussion in 'Suggestions' started by Snap, Aug 4, 2015.

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What do you think of these suggestions?

  1. I liked suggestion #1

    8 vote(s)
    100.0%
  2. I liked suggestion #2

    7 vote(s)
    87.5%
  3. I liked suggestion #3

    7 vote(s)
    87.5%
  4. I disliked suggestion #1

    0 vote(s)
    0.0%
  5. I disliked suggestion #2

    0 vote(s)
    0.0%
  6. I disliked suggestion #3

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. Snap

    Snap Mod Staff Member Moderator

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    Hide and seek, H&S, hide and afk.. whatever you want to call it, here are a few suggestions for it :D
    SUGGESTION #1:
    upload_2015-8-4_2-10-3.png

    upload_2015-8-4_2-29-19.png

    upload_2015-8-4_2-30-35.png

    This happens way more often than it should; the starting seeker will kill somebody, the fallen player will leave the game since said player has no reason to stay and then the original seeker feels demotivated and goes afk for the rest of the game. I can't say I blame them, since if the person you just killed immediately leaves the game then you feel as though you're on your own and that players will start to become harder to find.
    Because of this, I think that it should be more rewarding to be a seeker.
    -If the starting seeker wins, he/she should be rewarded 150 experience and 25 points
    -If the seekers win, they should each be awarded 100 experience and 15 points
    -Killing a player should give 3 points
    This way, players will be more rewarded for actually being the seeker and won't feel the need to leave the moment that they are slain. This also ties in to my next suggestion.
    Suggestion #2:
    As said already, the moment somebody becomes a seeker, they leave since it just isn't rewarding enough stay, especially if they can just leave and find a new game. This is why in the spawn area, every player should be given an item in their inventory that opens an interface where you can volunteer to become a seeker at the start of the game. If a player volunteers then they are much less likely to leave, since they actually wanted to be a seeker. This also ties in to my next suggestion.
    Suggestion #3:
    Why would people vote to become a seeker and run around working hard when they could be a hider and go afk somewhere? If new achievements were to be added that focus on the seeker side of the game then players would have an actual reason to become a seeker. Don't worry, I have done all the thinking for you :) Here are a few achievements that could be considered;
    -Kill 1 player as a seeker
    -Kill 10 players as a seeker
    -Kill 100 players as a seeker
    -Kill 500 players as a seeker
    -Kill 1000 players as a seeker
    I completed all the achievements in hide and seek in under a day. They're fairly easy, and there are no long-term challenges that keep people playing since aiming for the 10,000 wins achievement might just be slightly beyond reality. This will not only add a more realistic long-term goal but will also solve the whole rage-quitting problem :)

    What are your opinions on these suggestions? :)
     
    YounB and BritneySpears like this.
  2. Aimee2323

    Aimee2323 Sr. Mod Staff Member Sr. Moderator

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    Great ideas, which leads to my next suggestion

    Having them added
     
    Snap likes this.
  3. Snap

    Snap Mod Staff Member Moderator

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    lol thanks :)
     
    Aimee2323 likes this.
  4. BritneySpears

    BritneySpears Member

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    Awesome suggestions!
     
  5. Gwylkill

    Gwylkill Member

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    Great idea, im realy looking out for the acheivments. Im writing myself Some spleef acheivments for later posting, and Some other stuff for spleef. And if The begining seeker leaves maybe as punishment give that player a kick for 10 minutes.
     
  6. YounB

    YounB Helper Staff Member Helper

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    +1
     
    Snap likes this.