The monster spawner trap block is very underpowered. It is the weakest of all the trap blocks, you can easily evade the monster it spawns or kill it without taking any damage.
Suggestion:
Make it spawn two mobs instead of one.
Maybe a *slight* nerf is in order, but for the most part I think it is quite balanced. It is possible to defend agaisnt if you upgrade your towers enough.
Great update, but:
-The monster spawner trap block should've been buffed as well. It is very weak.
-Summoner's mobs should not take fall damage, Slimes continuously hop into the void.
Well, now that there's a hard mode, an easy mode would be fun. Of course, you can always consider the normal mode to be "easy" mode if you get good enough at it!
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