I would love to see planks (and axes) return. I used them pretty much and was kinda disappointed to see that they were removed.
They should make it that axes have efficiency instead of sharpness, however
Easy to implement suggestion:
add bottle of enchanting to skyways, currently the only way to get it is by mining ore
Some maps have anvils, but ores on those map are not always present, making the anvils useless
Maybe, when in the eggwars lobby, you get an emerald named quick buy settings
When clicking on it, you can customize your quick buy qui by adding and removing items.
Yes, but you when buying stacks of gaps for example you need to click and click and click
I’m not sure about this. I think that the Asian playercount is too low for this too work. Due to the platform matchmaking update some games already struggle to get a full a full game at times. Think about survival games for example. Combine that with players from one region only and you will...
I think the most lacking feature in this game would be the quick buy option. I hate scrolling down the shop just to find an item. Quick buy would this make much easier and gives rushers a better time too
Personally I think the emerald generator is severely lacking. The way it currently works results in nobody using it.
I think this is due two things
- It’s items are too weak
- Strong items are instead purchased with diamonds.
Firstly, the following items should be...
My kit ideas for eggwars (bedrock)
Basic: wooden axe
Normal: wooden sword
OP: wooden sword with sharpness II
Basic: leather chestplate
Normal: leather set
OP: leather set with protection IV
Basic: 10 terracotta
Normal: 15 terracotta
OP: 20 (25) terracotta...
In the Java server, eggwars has perks known as abilities. Maybe keep them tied to your level or something. I would like to see those implemented in the Bedrock port for more parity between the two!
Maybe keep them tied to your level or something.