Hello!
As you might know, I love Quake. With the new updates, it kind of puts me for a throw in the difference it now has from what it was once.
My opinion of Quake is that it is a fast-moving, adrenaline-pumping game. Quake Craft is an original MineCraft game, recognized in many servers. Though, with the new update and release of Quake Craft, I've been noticing things that don't go together with what Quake should be.
Starting off, I will begin with the 'One In a Chamber' game mode. I don't mean to sound crude and such, but this game mode is completely not the definition of Quake. I feel like Quake should not be a pvp-based game. Classic mode should be the only game mode in my opinion, yet have a large variety of maps. With One in a Chamber, this completely defeats the point of actually playing Quake Craft. Your reload should not be based if you hit a player or not. Yes, this is only my opinion, and I was a real sucker for the old Quake, but I feel like it should not be included with Quake.
With Powered Quake, I don't exactly see the purpose. For me, with really good internet and a good PC, it causes a lot of lag with the grenades and such. Many of the items in Powered Quake are also pointless, or don't help at all. When you receive a shield, I have found that you have to shoot with your left click, while using the right click to use the shield. For me, I normally use my left click to shoot. It is very annoying to go from switching from one another. Plus, Quake shouldn't have any items to protect you. You are vulnerable, with one shot you should be dead. Quake shouldn't need armor (which I have found doesn't help at all) or any power ups. Now, the item name tags are also plain annoying. A tactic of mine is to use nametags to see where people are, and I mistake these item name tags as player tags, completely wasting time. Simply the normal Quake is good, in my opinion.
The timer once you die is also kind of a put down. I feel like you should spawn right away, because it always gets me really mad when there are only a few seconds left and you die, and you have a chance to still win, but the timer prevents you from doing so. (Does that sentence make sense? It's a big run-on, I know xd) That is probably the reason of it, but I dislike it. Also, I dislike how it lengthens. There is rarely a game where you can't die, so I dislike the fact that it lengthens in some game modes.
Map Tron and Jungle, I dislike a great amount. With Tron, it is very open and has many spots where you have a clear view of the entire map and you can just sit and camp, without anyone seeing you. On the side corners are two long strips that are raised. This also gives a place for people to just stand there and shoot the middle and lowest platform. With map Jungle, it is a real hassle to actually shoot people. It is very closed off, and is hard to actually see anyone. The launch pads are also very annoying, because (what I will explain next) it is so easy to shoot people.
With my last sentence, I am talking about the fact that is very hard to miss people, unless you're shooting at absolutely nothing. I have come to notice that you can rarely miss a shot, making it very annoying. This goes into my next idea. Quake should not be timed. I feel like it shouldn't be like the other games really, where it is timed and where you can get the most kills. I feel like the person who first hits a certain amount of high kills should then only win and end the game. Yes, that gives a chance for the game to be incredibly slow due to a low amount of people or people who hide, but it would increase the adrenaline to win.
I say we should add back all the older maps, except for map Scarlet. That map was plain awful. Now, all the maps are pretty much the same, except for map Castle. They're all enclosed and with ramps, making it quite dull. With my comparison of Sky Bridge and Castle, they're completely different, but it also is a lot of fun to have a large variety. Plus, the old maps were very creative. Map Tron and Jungle are way too much like the Sky Wars maps, but I get where they're basing off of.
Castle is still surely my favorite. It was one of the best in the old Arcade, and still is now. I like that it was kept, since it is so very different than the other new maps. Yes, some of the other maps were not meant to hold a high or low amount of players. Map Sky Bridge and Frost were large due to being in the void and layers, but map Colors would have been better with 10 to 8 players in it. Yes, they could be updated or revamped and such, but I would like to see little to no change in them, as changing them would completely defeat the purpose of bringing them back.
Lastly, I am going to talk about the game modes again. Since One in the Chamber and Powered Quake are both very different from Classic Quake, I feel like they should be two different games in general. One game titled Classic Quake, and the other (I couldn't think of a name) just another name of Quake. The wins you get for both would be tallied together in your stats, since they're both Quake. This way, when you're playing Quake and you absolutely do not want to play one game mode and it ends up being that one, you have an option to chose.
This is also only my opinion. I doubt any change will come soon, but I'm glad to give any feedback, as Quake is my game. I'm so glad it came back, but these are small suggestions that I think could make the game even better.
Cyber.~
As you might know, I love Quake. With the new updates, it kind of puts me for a throw in the difference it now has from what it was once.
My opinion of Quake is that it is a fast-moving, adrenaline-pumping game. Quake Craft is an original MineCraft game, recognized in many servers. Though, with the new update and release of Quake Craft, I've been noticing things that don't go together with what Quake should be.
Starting off, I will begin with the 'One In a Chamber' game mode. I don't mean to sound crude and such, but this game mode is completely not the definition of Quake. I feel like Quake should not be a pvp-based game. Classic mode should be the only game mode in my opinion, yet have a large variety of maps. With One in a Chamber, this completely defeats the point of actually playing Quake Craft. Your reload should not be based if you hit a player or not. Yes, this is only my opinion, and I was a real sucker for the old Quake, but I feel like it should not be included with Quake.
With Powered Quake, I don't exactly see the purpose. For me, with really good internet and a good PC, it causes a lot of lag with the grenades and such. Many of the items in Powered Quake are also pointless, or don't help at all. When you receive a shield, I have found that you have to shoot with your left click, while using the right click to use the shield. For me, I normally use my left click to shoot. It is very annoying to go from switching from one another. Plus, Quake shouldn't have any items to protect you. You are vulnerable, with one shot you should be dead. Quake shouldn't need armor (which I have found doesn't help at all) or any power ups. Now, the item name tags are also plain annoying. A tactic of mine is to use nametags to see where people are, and I mistake these item name tags as player tags, completely wasting time. Simply the normal Quake is good, in my opinion.
The timer once you die is also kind of a put down. I feel like you should spawn right away, because it always gets me really mad when there are only a few seconds left and you die, and you have a chance to still win, but the timer prevents you from doing so. (Does that sentence make sense? It's a big run-on, I know xd) That is probably the reason of it, but I dislike it. Also, I dislike how it lengthens. There is rarely a game where you can't die, so I dislike the fact that it lengthens in some game modes.
Map Tron and Jungle, I dislike a great amount. With Tron, it is very open and has many spots where you have a clear view of the entire map and you can just sit and camp, without anyone seeing you. On the side corners are two long strips that are raised. This also gives a place for people to just stand there and shoot the middle and lowest platform. With map Jungle, it is a real hassle to actually shoot people. It is very closed off, and is hard to actually see anyone. The launch pads are also very annoying, because (what I will explain next) it is so easy to shoot people.
With my last sentence, I am talking about the fact that is very hard to miss people, unless you're shooting at absolutely nothing. I have come to notice that you can rarely miss a shot, making it very annoying. This goes into my next idea. Quake should not be timed. I feel like it shouldn't be like the other games really, where it is timed and where you can get the most kills. I feel like the person who first hits a certain amount of high kills should then only win and end the game. Yes, that gives a chance for the game to be incredibly slow due to a low amount of people or people who hide, but it would increase the adrenaline to win.
I say we should add back all the older maps, except for map Scarlet. That map was plain awful. Now, all the maps are pretty much the same, except for map Castle. They're all enclosed and with ramps, making it quite dull. With my comparison of Sky Bridge and Castle, they're completely different, but it also is a lot of fun to have a large variety. Plus, the old maps were very creative. Map Tron and Jungle are way too much like the Sky Wars maps, but I get where they're basing off of.
Castle is still surely my favorite. It was one of the best in the old Arcade, and still is now. I like that it was kept, since it is so very different than the other new maps. Yes, some of the other maps were not meant to hold a high or low amount of players. Map Sky Bridge and Frost were large due to being in the void and layers, but map Colors would have been better with 10 to 8 players in it. Yes, they could be updated or revamped and such, but I would like to see little to no change in them, as changing them would completely defeat the purpose of bringing them back.
Lastly, I am going to talk about the game modes again. Since One in the Chamber and Powered Quake are both very different from Classic Quake, I feel like they should be two different games in general. One game titled Classic Quake, and the other (I couldn't think of a name) just another name of Quake. The wins you get for both would be tallied together in your stats, since they're both Quake. This way, when you're playing Quake and you absolutely do not want to play one game mode and it ends up being that one, you have an option to chose.
This is also only my opinion. I doubt any change will come soon, but I'm glad to give any feedback, as Quake is my game. I'm so glad it came back, but these are small suggestions that I think could make the game even better.
Cyber.~