Minecraft PC IP: play.cubecraft.net

Would you like to see this or something similar implemented?

  • Yes, completely as stated in the post.

  • Yes, but with some adjustments and improvements.

  • No, it is not a good system.

  • No, it is not necessary.


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Marieke2001

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Jul 2, 2015
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the "anticheat" on cube, the one that doesnt do crap
This is the third time in a short period I see you criticizing the anti-cheat and the fact that a developer is working on it. If you're so annoyed by it, why don't you leave the server and forums?
 

KidBit

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May 9, 2016
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there are some hacks your suggesting that cant be detected by an anticheat

these wont be able to be detected by an anticheat
Auto Armor
Blink
Visual Hacks


/vote to kick someone in game will be abused to make it easier for a team to win
/report will also be abused like it already was when it was there it was abused


there are some stuff in here that will most likely be implemented
 

DrHam

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Sep 15, 2015
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The system must also detect possibly hacks a minimum of 3 times over a period of 1 minute before actually kicking. The exception to that is fly hacks and other hacks preventable in-game without kicking. However, there should be a notification asking the player in the chat if they are hacking after each detection, as opposed to the no-notifcation when another player reports.
Won't work, everyone will say no. Unless the hacker is a troll
 

LeCastel

Dedicated Member
Aug 23, 2016
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This is the third time in a short period I see you criticizing the anti-cheat and the fact that a developer is working on it. If you're so annoyed by it, why don't you leave the server and forums?

Because maybe people loved playing on the server and aren't happy with the fact that they can't play more then 3 games without a hacker anymore.

How is it normal to think that people can only be 100% positive about this server? And when they have one complaint they should leave and never come back? That's not how this works. It's taboo on this forum, but Cubecraft has a huge hacker problem. And no it is not because "it's a big server, so yes more hackers". It's a good thing people are working on it, but you cannot seriously think this is an issues that goes unnoticed by their players.
 

Marieke2001

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Because maybe people loved playing on the server and aren't happy with the fact that they can't play more then 3 games without a hacker anymore.

How is it normal to think that people can only be 100% positive about this server? And when they have one complaint they should leave and never come back? That's not how this works. It's taboo on this forum, but Cubecraft has a huge hacker problem. And no it is not because "it's a big server, so yes more hackers". It's a good thing people are working on it, but you cannot seriously think this is an issues that goes unnoticed by their players.
People will be happy when the Developer is done with developing the anti-cheat. After 2 weeks people will start complaining about something else. Besides, Zhypo his behavior isn't normal. You can disagree, which i'm fine with, but his behavior is just weird. If he can only critize the Anti-Cheat and the Developer I think he should leave.
 

LeCastel

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Aug 23, 2016
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People will be happy when the Developer is done with developing the anti-cheat. After 2 weeks people will start complaining about something else. Besides, Zhypo his behavior isn't normal. You can disagree, which i'm fine with, but his behavior is just weird. If he can only critize the Anti-Cheat and the Developer I think he should leave.

We don't know if people will be happy. We'll have to wait and find out if it actually works. Also, no. Before this whole hacker fiasco it wasn't like this at all :)
 

Zhypo

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Jun 3, 2015
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This is the third time in a short period I see you criticizing the anti-cheat and the fact that a developer is working on it. If you're so annoyed by it, why don't you leave the server and forums?
lol mad? im just calling it will be in 2020 when it comes out
 

LeCastel

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Aug 23, 2016
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They mute me in game for one bad word. One. No warning, nothing.

All fine and good, but not once has a hacker been banned ingame. Never seen that happening even while I've played against hundreds of hackers on this server. Not only the anticheat has to change, the attitude of the staff has to change too.

No one can talk about this issue, as you can see on this server. Everyone who dares to mention hackers is made out a fool and should shut the hell up. Threats gets closed as quick as possible, reports are made private so we can't see the hundreds of reports flowing in.

It's not okay to be an asshole about it and make a whole fight about it on the forums, but they shouldn't be 'censoring' the ideas. I've seen many great discussions being locked, because it was about hackers.
 

Marieke2001

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Jul 2, 2015
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They mute me in game for one bad word. One. No warning, nothing.

All fine and good, but not once has a hacker been banned ingame. Never seen that happening even while I've played against hundreds of hackers on this server. Not only the anticheat has to change, the attitude of the staff has to change too.
1) go to assassins when there is a moderator online. We'll see if nobody's gonna get banned ;)
2) It's hard to see hackers getting banned because staff might be in vanish
3) The Anti-Cheat doesn't need to change. Cube just needs an entire new one, which CrazymanJR has been working on EVERY SINGLE DAY the past few months.
4) Yeah some staffmembers are inactive, but they all do have lives. They have volunteered for being a Moderator so you CAN'T force them to do anything. Besides, you can't always see what staff's doing because they might be busy behind the scenes.
 
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Max ♠

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Feb 20, 2016
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You must check for the source of the damage, and calculate server-side where he should have gone as opposed to where his client reported the hacker to be.
The knockback calculation is client-side & can't easily be calculated by the server. It would be more viable to try and find a pattern in the way he takes "damage".
 

Daniel_H212

Well-Known Member
May 8, 2016
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The knockback calculation is client-side & can't easily be calculated by the server. It would be more viable to try and find a pattern in the way he takes "damage".
The client and server send and receive data from eachother. This means that whatever the client knows, the server also knows, except for a person's mouse and keyboard input. Therefore, the server knows if a player is hit, and if the player continues to travel in a straight line with no speed change on the x and z grid, he has no knockback. Of course, a direction change could also be from the player himself, but it would harm his own gameplay to try to manually simulate a bit of knockback, and it is also difficult anyways.
 

Daniel_H212

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May 8, 2016
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Won't work, everyone will say no. Unless the hacker is a troll
I did not make it clear enough. The asking is actually warning the player that the server detected suspicious behaviour, and the server asks him if he is hacking so that he will realize he is being detected. It's a rhetorical question that the server is asking, so there is no need for an answering mechanism.
 
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Daniel_H212

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May 8, 2016
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there are some hacks your suggesting that cant be detected by an anticheat

these wont be able to be detected by an anticheat
Auto Armor
Blink
Visual Hacks


/vote to kick someone in game will be abused to make it easier for a team to win
/report will also be abused like it already was when it was there it was abused


there are some stuff in here that will most likely be implemented


Blink is impossible to tell from lag, server side, but since laggy players also often have an advantage like those who use blink, the method I described would make playing harder for them both. However, if you are lagging that much, it is already extremely hard to win in the first place, so they should be playing on a different server.
Visual hacks still passes through the server. It only matters in combat, really, when it looks like a person is moving their head everywhere while they are aiming right at you. It's part of the detection of killaura, and can also be detected in other ways.

The /vote kick is for people who team troll only. It is only your teammates who can vote to kick you, if you are team trolling.
I also suggested ways to make /report very hard to abuse, which is near the bottom of my original post. You can read it and evaluate my strategy, and perhaps make some suggestions for how to make some improvements. It is really hard to abuse something when the number of times you can use it is limited, unless you do not abuse it.

Think, /report has worked on many other servers, why does it not work on this one? Because people abuse it. Naturally, people abuse /report on other servers too, but the server found ways to make them very difficult to abuse, to the point that it is actually usable. CubeCraft can and should do the same.
 

Max ♠

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This means that whatever the client knows, the server also knows, except for a person's mouse and keyboard input.
If that'd be the case, life would be so much easier.

The client and the server dont send the precise data to each other to save on lag, it's close but not close enough to rely on it. (This is probably also why a lot of players get kicked for antiknockback atm)
 

KidBit

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May 9, 2016
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Blink is impossible to tell from lag, server side, but since laggy players also often have an advantage like those who use blink, the method I described would make playing harder for them both. However, if you are lagging that much, it is already extremely hard to win in the first place, so they should be playing on a different server.
Visual hacks still passes through the server. It only matters in combat, really, when it looks like a person is moving their head everywhere while they are aiming right at you. It's part of the detection of killaura, and can also be detected in other ways.

The /vote kick is for people who team troll only. It is only your teammates who can vote to kick you, if you are team trolling.
I also suggested ways to make /report very hard to abuse, which is near the bottom of my original post. You can read it and evaluate my strategy, and perhaps make some suggestions for how to make some improvements. It is really hard to abuse something when the number of times you can use it is limited, unless you do not abuse it.

Think, /report has worked on many other servers, why does it not work on this one? Because people abuse it. Naturally, people abuse /report on other servers too, but the server found ways to make them very difficult to abuse, to the point that it is actually usable. CubeCraft can and should do the same.
CubeCraft doesnt want to be like all the oter servers they want to be unique and different then the other servers and from what you telling me some other servers are using the strategy your suggestion correct me if im wrong
 

matcha

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Nov 15, 2016
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CubeCraft doesnt want to be like all the oter servers they want to be unique and different then the other servers and from what you telling me some other servers are using the strategy your suggestion correct me if im wrong

The idea and basis of how to catch a hacker isn't limited to one server. They could have come up with it first, but it's not like every idea is original.
 
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Max ♠

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CubeCraft doesnt want to be like all the oter servers they want to be unique and different then the other servers and from what you telling me some other servers are using the strategy your suggestion correct me if im wrong
Yeah! CubeCraft should not have an anticheat to be originial! Who needs an anticheat anyway?

Honestly, piss off with the "CUBECRAFT IS ORIGINAL" bs, it's not.
 

NO USE

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Feb 3, 2016
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Nice thinking but I think the Develpoers are working hard on it now so... let them do their job.
 
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