Minecraft PC IP: play.cubecraft.net

Should this be implemented?

  • Yes

    Votes: 8 100.0%
  • No (Please explain why)

    Votes: 0 0.0%

  • Total voters
    8

CyberAutumn

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Feb 25, 2017
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So, I don't know how to start suggestions, so I'll just get straight to the point. The featured games have been around for a while and while yes, they are a good way to promote games we cannot usually play, it is pretty annoying playing the same featured games over and over.

Basically, the suggestion goes like this: Create two separate "Featured Games." The server would have to spend more money, but I believe having two featured games at once could attract a wider variety of players and start to make more people join (And stick to) the server.

The second featured game could go as such: Either, you have one PVP based game (Blockwars, Survival Games, etc.) and one non-PVP game (Archer Assault, Layer Spleef, etc.) or you could have it as one regular game (Infection, Survival Games, etc.) and one Arcade based game, (Quake Craft, Slime Survival, etc.). Yes, implementing this would be a little hectic at first but just like the first Featured Game, people will fall into a pattern of voting for both of them (If they choose to). This way, players who like non-PVP games have a chance to play something that fits their genre and they will not have to wait a day or two, depending on what is chosen next, to play what they like (Because let's face it, Minerware and Parkour have no player base and seeing as they, not including Tower Defence, are the only games that are not PVP related, there isn't much for players who enjoy Arcade-like games to play).

Another suggestion to add onto my last little note above would be to remove Parkour and possibly Minerware and make those a featured game and replace them with games that are heavily picked. It seems that Blockwars, Survival Games, and Quake Craft are picked the most so why not choose one or two of those games (And I'm just going to put in, if you do end up putting in two games, please put in a permanent non-PVP related game (*cough* Quake *cough*) for everyone who doesn't want Tower Defence to be the only non-PVP game).

Now, this suggestion/s is pretty jumbled but I believe I got the point across. There are a lot of different ways this could be done but I would prefer to stick to two featured games at once, mainly to allow more players who have a different genre to play the games they enjoy.
 

PerryJ

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Aug 28, 2016
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The suggestion to separate Featured Games is suggested a couple of times by now such as this:
https://www.cubecraft.net/threads/2-rotation-system.215999/
It's already escalated, but yea escalated means nothing in my eyes. Can take a year or so.

I'm all in for implementing Blockwars as a perm game. I don't know if you have followed the drama about it, but I'm so done with this that I want it to be a perm game.
I don't know if It's smart to remove Minerware and Parkour and replace it by Quakecraft. Although I really want Quakecraft back as a perm game, Its in my eyes not the most picked game. I'm afraid it will die after a couple of days. Remember summer Arcade 2018? Waiting 30 minutes or longer for a Quakecraft game? No thank you. The reason why every Quakecraft game starts is that people know the game is gone after 2 days.

I agree with 2 rotation systems. I don't believe it will split the player base too much. I hope Cubecraft can implement it when they have enough financial resources.
 

Eli

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Dec 25, 2017
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Two rotations systems would be risky, but definitely worth trying. I think it would keep everyone happier with the rotation system.

As for making any of those three games permanent, I’m afraid it’s not very viable. Although I think it would be reasonable to replace Parkour with BlockWars.
Mainly because, such “balance between PvP and non-PvP” that management used as an excuse to make Parkour permanent, makes no sense. It is evident that the majority of the community prefer PvP related games, and that goes for multiplayer Minecraft in general.

The ideal lobby layout (in my opinion) is:
-PvP Featured Games
-TD
-LI
-SW
-EW
-PvP (Edit: my bad!)
-BW (BlockWars)
-MW
-Arcade Featured Games

Now again... I think BlockWars would just die if it’s made permanent! Just how it’s already losing players by being featured so frequently.

Also... seasonal games should be completely apart from featured games.
 
Last edited:

Onik

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Two rotations systems would be risky, but definitely worth trying. I think it would keep everyone happier with the rotation system.

As for making any of those three games permanent, I’m afraid it’s not very viable. Although I think it would be reasonable to replace Parkour with BlockWars.
Mainly because, such “balance between PvP and non-PvP” that management used as an excuse to make Parkour permanent, makes no sense. It is evident that the majority of the community prefer PvP related games, and that goes for multiplayer Minecraft in general.

The ideal lobby layout (in my opinion) is:
-PvP Featured Games
-TD
-LI
-SW
-EW
-BW (BlockWars)
-MW
-Arcade Featured Games

Now again... I think BlockWars would just die if it’s made permanent! Just how it’s already losing players by being featured so frequently.

Also... seasonal games should be completely apart from featured games.
Removing PvP such as FFA and Duels wouldn't be a wise idea since more than 300 players are found playing this game mode on a daily cycle. While Block Wars may be fun, having it around as a "permanent" game would more than likely die out eventually since most of the time you run into people farming the game, and the amount of toxicity it also brings, would harm the community more than benefiting it.
 
Last edited:

Eli

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Removing PvP such as FFA and Duels wouldn't be a wise idea since more than 300 players are found playing this game mode on a daily cycle. While Block Wars may be fun, having it around as a permanent game would more than likely die out eventually since most of the time you run into people farming the game, and the amount of toxicity it also brings, would harm the community more than benefiting it.
OH forgot PvP! Sorryyy

But toxicity isn’t really a problem cubecraft can avoid lol, I invite you to try to get kills in FFA without being called bad or lagger or ez or cleaner or any other nonsensical term salty people have invented to feel better about themselves.

Every game has some toxicity in it, and BlockWars isn’t very full of it anyway. “Harming the community”? If decisions were taken upon those standards, there should just not be any chat lol

And yes... I know it would die out eventually... I already said that. No need to reinforce what I already said if you’re gonna reply to me. I just said my “ideal” lobby layout, as if in a romantic and fantastic matter.
 

Sweetenerera

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Jul 24, 2016
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I really like the two featured game thing.. I have one problem tho..
Either, you have one PVP based game (Blockwars, Survival Games, etc.) and one non-PVP game (Archer Assault, Layer Spleef, etc.)
How is Archer Assault a non PvP game?
You have to kill other players in order to win.
 

matcha

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Nov 15, 2016
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Can't say I'm a big fan of all the featured games, except:
- Line Dash (even though I keep getting wiped out by Perry)
- Paintball
- Layer Spleef (only splegg mode)

So naturally I'm not very interested when the other games pop up. If this will ever be a thing, I'd probably pay more attention to featured games.

also an useless comment about pvp games below

"Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer-controlled opponents and/or players, which is referred to as player versus environment (PvE)"

doge.png


I'd say every game on the server except perhaps parkour (when you are playing by yourself) is a player vs player (PvP) game.
 

Onik

Dedicated Member
Nov 25, 2016
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OH forgot PvP! Sorryyy

But toxicity isn’t really a problem cubecraft can avoid lol, I invite you to try to get kills in FFA without being called bad or lagger or ez or cleaner or any other nonsensical term salty people have invented to feel better about themselves.

Every game has some toxicity in it, and BlockWars isn’t very full of it anyway. “Harming the community”? If decisions were taken upon those standards, there should just not be any chat lol

And yes... I know it would die out eventually... I already said that. No need to reinforce what I already said if you’re gonna reply to me. I just said my “ideal” lobby layout, as if in a romantic and fantastic matter.
I never stated that toxicity isn't an issue across the server, I simply stated, 'this microgame is most likely to die out bc reasoning'

As to harm the community, I wasn't referring to the chat but to the standards, that if I was a new player to the server, joining a game like "block wars" and seeing how there is no chance at winning since more than 99% of the time you usually face a group of 4-5 people farming. Kinda gives you a perspective then maybe this isn't an ideal server for ya.

As to reinforcing your idea? I was stating the negatives of making Block Wars "permanent", however, I'm sorry if you felt otherwise. I should put quotation marks around permanent to make it clear so there is no further misunderstanding occurs.
 
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