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Do you like this suggestion?


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Lime

Dedicated Member
Nov 17, 2015
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Extra features in FFA
What do I mean with this? It's actually really simple. As you know, there are abilities you can buy in games on Cubecraft. But why are there no abilities for FFA?

New sort of points in FFA
With this new kind of points (only in FFA), you can buy abilities. For an example: Getting 5 foints (FFA-points ;p) after you kill someone. And you'll receive 1 foint every minute you play FFA (AFK detected). Now let's move on how you can use them.


What abilities should there be?

I've faced a lot of cleaners in FFA. You fight someone and kill them but the hits your opponent made, made you really low health. And then someone comes and kills you in 2 hits. Yup, annoying. Especially when you've built a high killstreak. There will be a couple of abilities which all have a few levels you can buy with foints. And to be honest, I think this kind of abilities should be rare so you first have to play a lot of FFA before you can get all the abilities. Here are some examples:

Healing
+1 heart after a kill (500 foints)
+1,5 hearts after a kill (600 foints)
+2 hearts after a kill (700 foints)
+2,5 hearts after a kill (800 foints)
+3 hearts after a kill (900 foints)
+3,5 hearts after a kill (1000 foints)
+4 hearts after a kill (1100 foints)

I think +4 hearts should be the maximum.

Strength
2 seconds of strength after a kill (800 foints)
3 seconds of strength after a kill (950 foints)
4 seconds of strength after a kill (1100 foints)
5 seconds of strength after a kill (1250 foints)

And again, I think 5 second should be the maximum, otherwise players can easy kill a lot of players and that would be unfair.

Note:
The foint amounts said in this thread are just some examples, I think abilities should be added in FFA but I don't know how it all should be worked out. If you have any other suggestions, don't hesitate to add them.

Hopefully this (or something in this direction) will be added to FFA.

See you later!
- Mike
 

Chitter

Novice Member
Sep 29, 2017
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Maybe regen as an ability too? And maybe for archers have a get arrow ability where if you kill someone, you get some arrows
 

SanCookie

Gameplay Engineer
Team CubeCraft
🖌️ Sr. Designer
Mar 18, 2017
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I think +4 hearts should be the maximum.
I think 2 hearts would be the maximum, if you clean someone yourself, you'll also get hearts because you technically got a kill, and if you would receive four hearts for a kill, you would be rewarded too much for not doing a lot.

I really like the rest of the suggestion!
Some extra abilities would be nice too, like receiving speed or gaining more (Cubecraft) points for a kill.
 

Dohaa

Well-Known Member
Nov 27, 2016
348
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Regen would be better than instant hearts, instant hearts is a bit OP

Also Regen should be 10 secs
 

Siza

Well-Known Member
Nov 11, 2018
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I don't think adding a new sort of point would be a good idea. Though I like these abilities. Maybe add speed aswell?
 

Simply

Forum Expert
Jul 12, 2017
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Beyond the Fourth Wall
No, I wouldn't like these sorts of abilities. As much as I don't like getting cleaned, I just can't see how abilities would make it better. FFA is supposed to be a vanilla PvP arena. Whats more, better players would upgrade their abilities very quickly, making them OP compared to others, leaving less skilled players trailing behind people with better abilities and better PvP skill. FFA would turn into chaos being easy for some, and hard for most.
 
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Lime

Dedicated Member
Nov 17, 2015
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Thanks for all the replies! I can really agree to some of them.
 
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