- My suggestion is to always give the player something to do and a reward for doing it so they never get bored or lose motivation.
All games should have it, even lobby games. And the rewards should actually be worth it. Like lots of points and experience depending on the difficulty.
With this increase in points income, cubecraft could raise up the prizes of kits and abilities. And even though players would know everything is now more expensive, they would feel better to receive bigger amounts of points as a reward.
Basically, always keep the player busy.