I can't stand how you upper staff always overword your responses. Just tell the community "no" and "we're not smart enough / don't care" it isn't that hard.
Here's an idea though: open source some of your game(s) code to GitHub. Chances are that you have community members who would be able to...
Dartz42 summed up some other issues in a post as well which was nice. This update still hasn't fixed some other stuff but I don't really feel like pointing EVERYTHING out right now. Regardless, I love the action that this game's receiving. :)
If you don't feel like finding out about the tower range issues yourself, have a hint: Here's a gif of a Zeus tower placed outside of the map on Oceana with a zeus mob that's spawned outside of its range. By the way, did you ever know about this tower spot? It even works with the "tower centre"...
Tower ranges are inaccurate (and glitchy). Would you like to find out how, oh masterful one? Next time you play, place a mage so that its range appears to cover just shy of less than half of a track. It can still cover part of the track, but it won't end up hitting anything on that track - I...
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