The Chat Overhaul is finally here! We've spent ages going to lots of our old messages, and giving our chat some love.
We've spiced up lots of the messages that we have had for a while. We've also converted our chat to contain links that are just the words so when clicked on they'll open webpages. No more long URLs in chat! For example, here is our new join message, so much cleaner!
You can now hover over other peoples usernames in chat and we'll display some information about them. Information such as their level, rank etc!
Team chat and Global chat have also been reworked to be much nicer to use. Your name is now coloured to match your team colour, and also, as with the tab list and names above players, your teammates' names are bold in chat too. This means you can determine friends in Global chat much easier!
Many of you will be glad to know that the chat filter has been added to more chats. Every message that you send now will be sent through our chat filter, keeping our chat much cleaner and more positive.
Thanks to @andyschofie for keeping on top of all our blocked words and phrases over the past few months!
In the parties release you gained the ability to use tab complete, this helped complete usernames and subcommands. But we weren't satisfied. Presenting a better tab complete solution! The Friends and Party systems now make use of a much more sophisticated tab complete system. Pressing tab will now analyse your location in your command and best figure out the next word. For example /fmsg (A command to message a friend) previously just...
I hope everyone's having a great Halloween, and we hope to make your day even better! We've just enabled double points on Ender, just for today, so make sure to go and make the most of that.
If you're in the Halloween spirit, and looking for something to do, feel free to go and take part in our Halloween Art competition HERE, and yes, there are prizes to be won!
Today we also have an update following on from this Friday's Island Games update. One thing that was bought to my attention that the games remained slightly unbalanced, and over this weekend I have tried to balance out the game as much as possible, ensuring the players play the game properly.
What did we do?
To ensure that players are playing the game as they should be, we've added lots of progression into the humans. As you know, humans start with leather armour, and can upgrade their armour to iron armour over the duration of the game. The thing was, getting full iron, food and a few golden apples was too easy, and once you had this, hiding was the only way that you could win. Not anymore!
So now we've added Diamonds. The catch is, that they only form half way through the game, which means that to stay alive, you're required to get iron, and upgrade to diamond half way through the game. This means at the end of the game, you may get this intense fight with the human in full diamond armour.
But Diamond armour is not much better than Iron?
You're right! If you were playing normal Minecraft that is. There are now huge leaps in the protection offered by armour in the game.
Armour also gets slightly weaker as the game goes on. If you weren't aware, Infection is a game heavily based around Maths. We use absolutely tons of calculations to ensure that the game is as close as can be. One of the calculations that we've added is that...
So it's been a few weeks since we released the last of the island games, Archer Assault. We have been listening to your feedback and added and changed features of the games for your enjoyment. We are updating all 3 games at once so you get 3 updates for the price of 1. Whats been added? Well I'm glad you asked.
TNT Trouble has the most changes, adding features and improved balancing to enhance your gameplay experience and provide more strategy to the game.
ShopShops have been added to the game. The shop is accessed through a villager on your own team. There is a villager located next to each tower. The shops have been broken down into two areas, a player shop and a tower shop.
- Mining Fatigue
There has been an incredible amount of feedback since our last SkyWars update, we've implemented a bunch of changes to help balance gameplay mechanics in refills. We have also made lots of minor tweaks and released four new maps.
The refills were quite overpowered and rewarded you with so much loot, we have balanced this by splitting refills into stages. The new refill stages (Supply > Equipment > General). Specific refill type will be stated on the sidebar with the timer which is shown in the images below.
- Supply: In the supply refill you will receive the essential items such as: blocks, tools, projectiles, buckets of water/lava, exp bottles, shield and food (Golden apple and enderpearls if in OP chests).
- Equipment: In the equipment refill you will receive gear such as: armour, weapons, higher chance of obtaining enderpearls.
- General: The general refill is a combination of the previous two refills however with a much higher chance of obtaining enderpearls.
- Decreased the amount of chest spaces taken from golden apples
- Added the 1337 efficiency wooden pickaxe
- Reduced Sharpness 3-8 golden swords to 3-6
- Increased the chances of spawning a punch bow from 15% to 20%
- Increased the scout kits speed pots from I to II and reduced the decreased duration from 1:07 to 0:30
- Reduced the amount of enderpearls found in a single chest from 3 to 1
- Reduced the knockback minimum XP level requirement from 15 to 10
- Reduced the punch minimum XP level requirement from 20 to 15
- Decreased the amount of enderpearls in chests during refills...
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