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Hey CubeCrafters!

Today we're excited to be announcing an update for our newest game Colony Control! We're glad that people are enjoying this game - it has been great to see all your feedback, and know that we're reading all of it!

🏹 Walls Revamp, Gates & Archer Towers!

After reading feedback and playing public games, we noticed a problem that people didn't really play defensively - everyone would be on the offence after buying all of their armour and weapons, and after dying, would be at a massive disadvantage. To balance this, we've made a few changes!

Now, walls are no longer required to be placed entirely in line with each other, and can be placed diagonally, as long as it is within a 25 block distance.

This means that walls can be more seamlessly placed around your buildings to provide a stronger defence - we've also drastically decreased the price of walls to 15 gold per post, so you can really border off your buildings!

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Hello CubeCrafters!

Today we're informing you about a cool QoL feature that have been added to both our Java & Bedrock networks. You've just added profiles! Read below to learn more about it as well as our exclusive Black Friday sale!


🖥️ Player profiles!

This has been something that we've wanted for a while and now it's become a reality. You can now look at player profiles on our Java and Bedrock network. All you need to do is simply right click the player in our lobbies for the menu to appear. The profile menu will allow you to do the following: View their statistics, add them as a friend, add them into a party, ignore them or duel them. Adding players as a friend or into a party will easier than ever!

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Java profile menu.

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Bedrock profile...
Hey CubeCrafters!

More than a month ago, we posted a thread about changes to our Armoury system - you’ll know of it as the automatic kit selection system where you’re able to view the kit contents.

We wanted to scale the items with changes with the voting type so that kits do not become too overpowered or underpowered - we want to give everyone a chance to win, but ensure you’re also getting your worth with the points you spend! So, we've done exactly that - read on to see what we've done this update!


🧰 Kit Changes with Votes

The example that we referred to in the community feedback thread was the Iron Golem kit in SkyWars - in normal, it was completely fine and balanced. However, in basic, where iron armour was not able to be obtained, it was extremely overpowered. On the other side, in overpowered, it was severely underpowered - iron armour against protection-enchanted diamond...
Hey CubeCrafters!

Over the past week, you may have noticed our network has been put under additional strain due to the PlayStation 4 release. We thought we'd give you a bit of insight into how we're coping with this demand so far.

Over the past 4 days, we've seen our global player-count skyrocket to over 45,000 players, which completely smashed all of our previous records. We've seen our playercount on Bedrock nearly triple, and become the second featured server to reach 40,000 players on one platform. As such we instantly took measures to be able to cope with this load.
  1. We've ordered dozens of new servers, adding up to 2.24TB of RAM and 300 cores.
  2. We've seen our bandwidth across the network go up massively, peaking at over 8 gigabits per second.
These new servers have the capacity to hold over 9000 players. Some of you may remember that over Summer, we similarly had to...

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